Jump to content

Recommended Posts

Posted

so here's the issue at hand. I've made a tile entity that uses the block pattern interface to check if the multiblock that it's part of is complete/valid.

I have it set up so that it checks the structure of the neighbor is changed. but my issue is this

 

 @Override
    public void neighborChanged(final BlockState pState, final Level pLevel, final BlockPos pPos, final Block pBlock, final BlockPos pFromPos, final boolean pIsMoving) {
        super.neighborChanged(pState, pLevel, pPos, pBlock, pFromPos, pIsMoving);

        if(pLevel.getBlockEntity(pPos) instanceof ScannerTileEntity scannerTile)
        {

                //CodeLyokoMain.Log.info("check");
                if(!pLevel.isClientSide()) {
                    scannerTile.check();
                }

            //if(level.getBlockState(pos.above().above()).getBlock() == ModBlocks.SCANNER_TOP.get())
            //{
              //  scannerTile.check();
            //}
        }
    }

it only checks the block RIGHT next to it in all directions

what I want is to check is a radius if any block has changed in these states,  but I am unsure how to check that.

one of the thoughts I've had is to call the super again but change the pFromPos to pFromPos.above()

Posted

eg. I had my structure call neighbor updated when it was broken, with a different offset amount, in order to ping the center block about the change.

https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/block/WindvaneBlock.java#L72

(The complete shame is a + shape in one of two orientations)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I almost got it working, I made an interface for both the master tile entity and the blocks that make up the multiblock where when the block is placed it finds the master in an area and then sends the check method I made for it to check if the blocks are valid

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.