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Posted

hello again, I want to write сustom tier, but I don’t know where and how to write attack speed. can you help me?

item class:

package com.auriny.cosrpg.items;

import net.minecraft.item.ItemGroup;
import net.minecraft.item.SwordItem;

public class RinkrilSword extends SwordItem {
    public RinkrilSword()
    { //3.4F is the attack speed, but in game it's 7.3
        super(CustomTier.RINKRIL_TIER, 0, 3.4F,
                new Properties()
                        .isImmuneToFire()
                        .maxStackSize(1)
                        .group(ItemGroup.COMBAT));

    }
}

custom tier class:

package com.auriny.cosrpg.items;

import net.minecraft.item.IItemTier;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.Ingredient;

public enum CustomTier implements IItemTier {

        RINKRIL_TIER(0, 2500, 4.0F, 14.0F, 5, Ingredient.fromStacks(new ItemStack(Items.DIAMOND, 5)));

        private final int harvestLevel;
        private final int maxUses;
        private final float efficiency;
        private final float attackDamage;
        private final int enchantability;
        private final Ingredient repairMaterial;

        CustomTier(int harvestLevelIn, int maxUsesIn, float efficiencyIn, float attackDamageIn, int enchantabilityIn, Ingredient repairMaterialIn) {
        this.harvestLevel = harvestLevelIn;
        this.maxUses = maxUsesIn;
        this.efficiency = efficiencyIn;
        this.attackDamage = attackDamageIn;
        this.enchantability = enchantabilityIn;
        this.repairMaterial = repairMaterialIn;
    }

        @Override public int getMaxUses()               {  return this.maxUses;        }
        @Override public float getEfficiency()          {  return this.efficiency;     }
        @Override public float getAttackDamage()        {  return this.attackDamage;   }
        @Override public int getHarvestLevel()          {  return this.harvestLevel;   }
        @Override public int getEnchantability()        {  return this.enchantability; }
        @Override public Ingredient getRepairMaterial() {  return this.repairMaterial; }
}

 

Edited by auriny

the default attack speed is 4.0, you need to use a negative value
the vanilla default SwordItem value is -2.4

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