Posted August 6, 201312 yr Hello, I'm trying to make a block which has parts in it which is not affected by lighting like in Thaumcraft and XyCraft so it looks glowing in the dark but doesn't emmit light. Do you have idea how to do it? http://i.imgur.com/RvFDhZj.gif[/img]
August 6, 201312 yr disable lighting ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 6, 201312 yr Author But where because I don't want to the whole block side only some pixels? http://i.imgur.com/RvFDhZj.gif[/img]
August 6, 201312 yr draw more then 1 quad then how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 6, 201312 yr Author Okay, I think I've got it and what about animation? How can I render the breaking texture on the top? http://i.imgur.com/RvFDhZj.gif[/img]
August 6, 201312 yr Okay, I think I've got it and what about animation? i dont really understand the question, what kind of animation you want to do because if its How can I render the breaking texture on the top? that will be taken care of automaticly, like every other block how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 6, 201312 yr Author I thougt that I make a blockrenderer because that's where I can disable lighting I think but then I think it won't display the breaking textures. I have like 10 textures in a file and the block changes the current one constatnly and if I make a new renderer I don't know how to change them regularly http://i.imgur.com/RvFDhZj.gif[/img]
August 6, 201312 yr I thougt that I make a blockrenderer because that's where I can disable lighting I think but then I think it won't display the breaking textures. blockrenderer =ISimpleBlockRenderingHandler ? because the breaking texture will appear no mater what you do. I have like 10 textures in a file and the block changes the current one constatnly and if I make a new renderer I don't know how to change them regularly texture dont go in files, IMAGES go in files (texture ares on GPU) 10 of those in the same file is kinda of bad btw (yes notch is bad in that way) how are they changing ? depending on metadata? or time based ? (or other factor) if its something else then metadata you will need to use a TESR and its not recommended if it's a block apparearing in huge quantity how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 6, 201312 yr Author Time based animation and it won't be used in that huge quantity. What's TESR? And I'll try the code I have in mind after this conversation in 2 hours. http://i.imgur.com/RvFDhZj.gif[/img]
August 6, 201312 yr TESR = TileEntitySpecialRenderer youll need a TileEntity for your block (which i still dont know if its an ore or decoration or wtv) heres my tutorial on it: http://www.minecraftforge.net/wiki/TESR how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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