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Featured Replies

disable lighting ?

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

draw more then 1 quad then

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Okay, I think I've got it and what about animation?

i dont really understand the question, what kind of animation you want to do

because if its

How can I render the breaking texture on the top?

that will be taken care of automaticly, like every other block :)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

I thougt that I make a blockrenderer because that's where I can disable lighting I think but then I think it won't display the breaking textures.

 

I have like 10 textures in a file and the block changes the current one constatnly and if I make a new renderer I don't know how to change them regularly

I thougt that I make a blockrenderer because that's where I can disable lighting I think but then I think it won't display the breaking textures.

blockrenderer =ISimpleBlockRenderingHandler ?

because the breaking texture will appear no mater what you do.

 

I have like 10 textures in a file and the block changes the current one constatnly and if I make a new renderer I don't know how to change them regularly

texture dont go in files, IMAGES go in files (texture ares on GPU)

10 of those in the same file is kinda of bad btw (yes notch is bad in that way)

how are they changing ? depending on metadata? or time based ? (or other factor)

 

if its something else then metadata you will need to use a TESR and its not recommended if it's a block apparearing in huge quantity

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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