Jump to content

Question about tutorials (plants)


squirrelco

Recommended Posts

I've just started going through the tutorials on how to mod with Forge. For the most part, they are really well written and I've learned a lot working through them. However, I've run into a few issues I'm not seeing solutions to. In the plants (http://www.minecraftforge.net/wiki/Plants) tutorial, there is the following line:

 

world.setBlockMetadataWithNotify(x, y, z, 1);

 

Eclipse flags this with an error "The method setBlockMetadataWithNotify(int, int, int, int, int) in the type World is not applicable for the arguments (int, int, int, int)". Similarly, the line

 

world.setBlockWithNotify(x, y, z, 0);

 

returns "The method setBlockWithNotify(int, int, int, int) is undefined for the type World". Have these methods been changed or modified by 1.6? Have I missed something that I should have seen in another tutorial?

 

Lastly, the tutorial has the following line

 

public static final ItemSeeds tomatoSeeds = (ItemSeeds) new ItemSeeds(5002,
            tomatoCrop.blockID, Block.tilledField.blockID).setIconIndex(2)
            .setTextureFile(CommonProxy.ITEMS_PNG);

 

The .setIconIndex(2) throws an error and the .setTextureFile flags ITEMS_PNG as not existing. That makes sense to me as I have not created that constant in the CommonProxy class. I've looked all over for how to set up the constants for CommonProxy so that textures can be assigned to blocks but I'm not finding a good tutorial about it. Am I missing something or does that tutorial not exist? (The Icons and Textures tutorial was very helpful but it does not cover this topic).

 

Any insights into what I can do to clean up these errors is greatly appreciated.

Link to comment
Share on other sites

Look into World class for "setBlock", there are quite a few methods there.

The names and behaviour changed a bit due to Mojang updates (i think it was in 1.4 actually).

 

setIconIndex() and setTextureFile() methods don't exist in 1.6. The Icons are replacement for them. CommonProxy has nothing to do with it by the way.

 

Good luck, have fun :)

Link to comment
Share on other sites

Instead of using the TomatoCrop class in that tutorial, I would recommend this one:

package tutorial.generic;

import java.util.Random;

import net.minecraft.block.BlockCrops;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.util.Icon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TomatoCrop extends BlockCrops
{
    @SideOnly(Side.CLIENT)
    private Icon[] iconArray;

    public TomatoCrop(int par1)
    {
        super(par1);
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        if (par2 < 7)
        {
            if (par2 == 6)
            {
                par2 = 5;
            }

            return this.iconArray[par2 >> 1];
        }
        else
        {
            return this.iconArray[3];
        }
    }

    /**
     * Generate a seed ItemStack for this crop.
     */
    protected int getSeedItem()
    {
        return Generic.tomatoSeeds.itemID;
    }

    /**
     * Generate a crop produce ItemStack for this crop.
     */
    protected int getCropItem()
    {
        return Generic.tomatoFruit.itemID;
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random par1Random)
    {
        return 1;
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.iconArray = new Icon[4];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = par1IconRegister.registerIcon("generic:" + "tomatoes_" + i);
        }
    }
}

 

Then you would place tomatoes_1.png, tomatoes_2.png, tomatoes_3.png, and tomatoes_4.png in "assets/generic/textures/blocks".

Examples:

tomatoes_0: w5b6.png

tomatoes_1: k7p2.png

tomatoes_2: blj3.png

tomatoes_3: y1n2.png

Before you even think about modding,

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.