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Posted

 

Well then I need to find a guide for GUIs, because I feel like my way would be so much easier lol xD

 

Well hydroflame here seems to be a semi master of GUI's, he helped me with a draggable GUI :D

 

Well then no wonder he said the GUI method would be easier xD

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Posted

 

Well then I need to find a guide for GUIs, because I feel like my way would be so much easier lol xD

 

Well hydroflame here seems to be a semi master of GUI's, he helped me with a draggable GUI :D

 

Well then no wonder he said the GUI method would be easier xD

 

Haha, that is true.. But I myself am getting better at GUI's. They are really quite easy.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Have fun! :D

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Okay, so I was thinking,

 

I don't need to have mod authors add the names of their items to their plugin as long as I can get the modId and name of the specific item a user wants to search.

 

GameData.ItemStack findItemStack(String modId, String name)

 

This code seems to be what I could use to get that information, but the method is not public, so I don't know how to get it from the GameData file. (I'm still a novice programmer and I haven't learned these things)

 

Here is the full method.

    static ItemStack findItemStack(String modId, String name)
    {
        ItemStack is = customItemStacks.get(modId, name);
        if (is == null)
        {
            Item i = findItem(modId, name);
            if (i != null)
            {
                is = new ItemStack(i, 0 ,0);
            }
        }
        if (is == null)
        {
            Block b = findBlock(modId, name);
            if (b != null)
            {
                is = new ItemStack(b, 0, Short.MAX_VALUE);
            }
        }
        return is;
    }

 

Is there any way I could implement this method and combine it with

 player.getHeldItem();

 

So when a user uses my keybinding it will get the item in their hand and return the name and the modId?

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Posted

Why not call, player.getHeldItem().getLocalizedName(); for the name of it?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

GameData.ItemStack findItemStack(String modId, String name)

 

This code seems to be what I could use to get that information, but the method is not public, so I don't know how to get it from the GameData file. (I'm still a novice programmer and I haven't learned these things)

 

Is there any way I could implement this method and combine it with

 player.getHeldItem();

 

So when a user uses my keybinding it will get the item in their hand and return the name and the modId?

Ho, you can find a public call in GameRegistry class, sorry about that.  :P

About this method, the name it compares with is the name given by the modder at the registration of the item/block:

registerBlock(block,name) or registerItem(item,name), which is not necessarily equal to the name given in the item own class.

It may be more simple to use the itemsList in Item class, along with player.getHeldItem().itemID; but then it wouldn't use the mod id.

Posted

Hum, after thinking a bit, the more suited data is the idMap in GameData. It is a private Map, which contains ItemData for each item id.

The ItemData contains modid, and item registration name.

 

NBTTagList itemList = new NBTTagList();
GameData.writeItemData(itemList);
List<ItemData> data=new ArrayList();
NBTBase base;
for(int i =0; i< itemList.tagCount; i++)
{
base = itemList.tagAt(i);
if(base instanceof NBTTagCompound)
   data.add(new ItemData((NBTTagCompound)base));
}

 

Posted

I don't quite understand what your code does. In the final if statement

 

if(base instanceof NBTTagCompound)
			   data.add(ItemData(base));

 

It's throwing me an error on ItemData where "The method ItemData(NBTBase) is undefined for the type <classname>"

 

If I comment the if statement I see that every time the for loop runs it prints something like

 

[itemId:2257,ItemType:net.minecraft.item.ItemRecord,ModId:Minecraft,ordinal:1,]

which has the ModId in it, and that's what I need. Can you better explain your logic?

 

Sorry if it's a dumb question, I'm just trying to understand.

 

And also, how do I get the modId value so I can read it and use it?

Eg:

if((base.ModId).equals(WikiModId)
{
}

 

-------

Edit: I figured it out!!!!!

static void getInfo(int matchedId)
{
	NBTTagList itemList = new NBTTagList();

	GameData.writeItemData(itemList);

	ArrayList<ItemData> data = new ArrayList();
	NBTBase base;
	for(int i = 0; i< itemList.tagCount(); i++)
	{
		base = itemList.tagAt(i);

		if(base instanceof NBTTagCompound)
		   data.add(itemList(base));

		//System.out.println(base);

		//System.out.println(data);

		if((base).toString().contains("ModId:" + "Minecraft") && (base).toString().contains("ItemId:" + matchedId))
		{
			System.out.println("Success");
		}


	}	

 

The program uses the code that GotoLink gave me and checks to see if one of "base"'s strings contain a specific mod id and item id matching

int matchedId = (player.getHeldItem().itemID);

 

I don't think I've ever been more happy in my life to solve a problem. Especially without using reflection.

 

Thank you so much everyone.

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Posted

I fixed the issue in my code ;)

I hope it will easier for future readers this way.

 

public static List getItemDataList(){
    NBTTagList itemList = new NBTTagList();
    GameData.writeItemData(itemList);//writes data from idMap in GameData to given Taglist
    List<ItemData> data=new ArrayList();
    NBTBase base;
    for(int i =0; i< itemList.tagCount; i++)
    {
          base = itemList.tagAt(i);//gets back the Tags from itemList
          if(base instanceof NBTTagCompound)//found a Compound type of Tag
               data.add(new ItemData((NBTTagCompound)base));//builds an ItemData instance from the Compound Tag, and adds it to data list
    }
    return data;
}

Then you can extract desired info from the data list ;)

 

Iterator itr = getItemDataList().iterator();
while(itr.hasNext())
{
   ItemData iData = (ItemData) itr.next();
   iData.getModId();//mod id
   iData.getItemType();//item name at registration
   iData.getItemId();//item id
}

 

Posted

I'm sorry if this problem was resolved, or if what's I'm going to say was already been answered (let's say that I didn't read the full topic ^^), but have you tried LanguageRegistry.instance().addStringLocalization("nei.options.keys.gui.wiki", "My Key Name"); ?

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