Jump to content

Adding player inventory tabs.


Recommended Posts

I was wondering if there's already an external or forge-implemented API for adding tabs, specifically to the player's inventory screen (<E> Key.) The effect I'm looking for is something like what Tinkers' Construct has for its extra armor/accessories tab and its knapsack tab (Direwolf20 shows it off in his mod spotlight found in that link at 25:00 minutes.)


Now, I know I can fake it by drawing on tabs in the tick handler when the current gui screen is the player inventory, but handling that and disabling/enabling inventories to only draw when a certain tab is active is going to get very tricky and/or messy, which is why I'm wondering if there's a better, probably more streamlined and compatible (E.g. so my tabs won't draw on top or under Tinkers' tabs) way to do it.


Thanks in advance.


P.S. I haven't yet updated my mod from 1.5.2 to 1.6.2. If the method to do this is 1.6.2 only, that'd be good to know ;D

width=336 height=83http://img836.imageshack.us/img836/1237/cooltext624963071.png[/img]

I make games, minecraft mods/plugins, and some graphic art.


Current Project: LoECraft - An industrial minecraft server with its own modpack and custom launcher.

Link to comment
Share on other sites

I would suggest looking into vanilla creative inventory code. That would allow you to see how the tabs are added and such.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.


I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • What MC version? What's the IP? Are any mods needed to be able to join?
    • Thank you for your answer ! Unfortunatly i have the same problem when i use setPos() public static int movingfunction(CommandContext<CommandSourceStack> context){ CommandSourceStack source = context.getSource(); if (!(source.getEntity() instanceof ServerPlayer)) { return 0; } ServerPlayer player = (ServerPlayer ) source.getEntity(); double moveSpeed = 0.5; for (int i =0; i<10000;i++) { LOGGER.info("running for the {} time", i); double x = player.getX() + player.getViewVector(1.0f).x * moveSpeed; double y = player.getY(); double z = player.getZ() + player.getViewVector(1.0f).z * moveSpeed ; Vec3 movementVec = new Vec3(x, y, z); LOGGER.info("x ={} y ={} z ={}", x, y, z); player.setPos( movementVec); } return 1; } With the logs i can see that x and z are increasing but once again my player is not moving. is there a function to use to sync the server and the client ? I also tried to use LocalPlayer instead of ServerPlayer but my code would stop when i got the object. Also i will change a bit the main topic but is there a way to similate key press ? i found KeyBinding.setKeyBindState on others post but it look like there is no more KeyBinding in 1.20   I found this code : KeyMapping.click(Minecraft.getInstance().options.keyUp.getKey()); But it doesn't seems to work   And i found this one : Minecraft.getInstance().options.keyUp.setDown(true); wich works but doesn't exactly do what i want , it doesn't release the key so for exemple i can't make him run. Minecraft.getInstance().options.keyUp.setDown(true); Minecraft.getInstance().options.keyUp.setDown(false); Minecraft.getInstance().options.keyUp.setDown(true); doesn't make him run
    • Add crash-reports with sites like https://paste.ee/ Maybe an issue with blur, essentials or cumulus_menus
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.