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Posted

Hello,

 

I was wondering if anyone may have some good ideas for further limiting an entity from spawning, as I can't seem to get the desired results that I want. Currently, I can only limit an entity by the probably of it spawning, the number per spawn, the max amount spawned per chunk, and what block they can spawn on.(Courtesy of vanilla methods)

 

What I want to know is, what would be my best bet for making "rare" entities? I'd like to only make a certain entity only spawn once in a biome to be more specific, but the closest I can get to that is to limit to one per chunk.

 

Alternatively, I have tried generating special blocks in different biomes so that they can only spawn from it, but that is a hassle.

 

Thanks for any tips/insight

Posted

Hmm... This is an interesting dilema.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

why not calcel spawning usign a handler given a random change

 

its a hack in solution but itll work (aka spawn onyl if Math.random() > 0.9)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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