Posted August 7, 201312 yr Hello, I was wondering if anyone may have some good ideas for further limiting an entity from spawning, as I can't seem to get the desired results that I want. Currently, I can only limit an entity by the probably of it spawning, the number per spawn, the max amount spawned per chunk, and what block they can spawn on.(Courtesy of vanilla methods) What I want to know is, what would be my best bet for making "rare" entities? I'd like to only make a certain entity only spawn once in a biome to be more specific, but the closest I can get to that is to limit to one per chunk. Alternatively, I have tried generating special blocks in different biomes so that they can only spawn from it, but that is a hassle. Thanks for any tips/insight
August 7, 201312 yr Hmm... This is an interesting dilema. I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes. I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there
August 7, 201312 yr why not calcel spawning usign a handler given a random change its a hack in solution but itll work (aka spawn onyl if Math.random() > 0.9) how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 7, 201312 yr Author Hmm. The handler may have to do, but I'm going to keep this open just a little longer in case anyone else has some ideas.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.