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Posted

Hello,

 

Part of my mod requires me to override part of RenderPlayer, to make it so only some players can render other players.

 

There is a class located in net.minecraftforge.client.event called RenderPlayerEvent, however that class doesn't seem to be working.

 

Is there any event which would allow me to override portions of the render, or must I look elsewhere for a replacement?

"portions"

like stop rendering the arms ?

if yes then you will need ASM

 

btw RenderPlayerEvent works but you have to use one of its sub event (RenderPlayerEvent.Post or Pre)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

There is no javadoc on RenderPlayerEvent.Pre, so would .entityPlayer be the player rendering, or the player whose client is rendering the player?

 

If not, how would I determine which player is rendering the other player?

the member entityPlayer is the player being rendered

since its a client side method you can use Minecraft.getMinecraft().thePlayer to get who is the player rendering the others

 

thsi problem smells like packets

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

I added the override to my class and when I tested the override out it stopped rendering the whole world for a split second then crashed with several NullPointerExceptions.

 

This is the code eclipse pointed me to which was causing the exceptions (apparently)

 

if(myClass.instance().myMethod(playerBeingRendered, myOtherClass.instance()))

 

Which returns a boolean if the player has a trait I assign in a different class.

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