Jump to content

"The game crashed whilst rendering overlay"


Namyy

Recommended Posts

I created my own modpack with a collection of the mods I enjoy, but sometimes it gets laggy. It even crashes. Except this time, the crash happens before I can get to the in-game menu. I've been looking around similar errors in this site and so far I'm unsure of what to do. Here's the message after it crashes:

The game crashed whilst rendering overlay
Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file lostcities/client.toml of type CLIENT for modid lostcities
Exit Code: -1

See, I've looked into the config of this modpack and into the lost cities itself, but the client TOML there is totally empty. I'm not that much into coding so I don't know what to do. I'll provide the crash report as well

https://pastebin.com/HvSzgMi1

Can someone help me solve this? And on that note, if I can't get this modpack back, can I creat a new identical one, with the same mods, and add the world save I was already playing in? Thanks in advance!

Link to comment
Share on other sites

17 hours ago, Luis_ST said:

delete this client config file if you haven't modify it

 

Thanks for the tip! I did that and it showed the same problem, with a different mod, but I've identified a pattern. It's only in pastes where there is the TOML and it's empty, so I've been deleting then and when the game relaunches it solves the issue. And it worked in the end! So thanks a lot for helping! 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • so i just got this crash report and i dont mod a lot so i literally have no idea what to do to fix this
    • Hello, I was trying to play a MOD in my preferred language, but I see that only some items are translated, and I go to debug and I get this information (the only thing that is translated is the bestiary):   [14sep.2024 17:14:36.415] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: mowziesmobs:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Expected name at line 394 column 2 path $.config.mowziesmobs.ice_crystal_attack_multiplier) [14sep.2024 17:14:36.421] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: iceandfire:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated object at line 1349 column 4 path $.iceandfire.sound.subtitle.dragonflute)   Is that the reason why everything is not translated? , and is there any way to fix it? Thanks
    • I got my model to render from the models renderToBuffer method. But still not quite what I want. I want to render the model from my renderer's render method. I feel that having access to the renderer and its methods will open some doors for me later down the line. //EntityRendererProvider.Context pContext = ; I want this //ToaPlayerRenderer render = new ToaPlayerRenderer(pContext, false); // if I can get the above line to work, having the methods from the renderer class would be incredibly helpful down the line RenderType rendertype = model.renderType(p.getSkinTextureLocation()); // this should be something like render.getTextureLocation() VertexConsumer vertexconsumer = buffer.getBuffer(rendertype); model.renderToBuffer(stack, vertexconsumer, paLights, 1, 1, 1, 1, 1); // I don't want the render to happen here since it doesn't use the renderer //model.render(p, 1f, pTicks, stack, buffer, paLights); I want to render the model using this It is certainly getting closer though. Probably. I am still worried that even if pContext is initialized this new instance of the renderer class will still hit me with the classic and all too familiar "can't use static method in non-static context"
    • Hello, I am learning how to create Multipart Entities and I tried creating a PartEntity based on the EnderDragonPart code. However, when I tested summoning the entity in the game, the PartEntity appeared at position x 0, y 0, z 0 within the game. I tried to make it follow the main entity, and after testing again, the part entity followed the main entity but seemed to teleport back to x 0, y 0, z 0 every tick (I'm just guessing). I don't know how to fix this can someone help me? My github https://github.com/SteveKK666/Forge-NewWorld-1.20.1/tree/master/src/main/java/net/kk/newworldmod/entity/custom Illustration  https://drive.google.com/file/d/157SPvyQCE8GcsRXyQQkD4Dyhalz6LjBn/view?usp=drive_link Sorry for my English; I’m not very good at it. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.