May 31, 20223 yr did you looked what the EnderpearlItem does in #use? but basically you need to create a new instance of ThrownEnderpearl, the you could modify the ThrownEnderpearl in the way you want but befor you add the ThrownEnderpearl to the Level via Level#addFreshEntity you need to call ThrownEnderpearl#shootFromRotation the second parameter is the x rotation the third parameter is the y rotation Edited May 31, 20223 yr by Luis_ST
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