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[Solved] Mod works in Eclipse, but crashes after recompiled.


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I've just starting modding and I'm having some trouble with my mod. It runs fine in Eclipse, but after recompiling and reobfuscating it crashed when I add it to the mods folder.

 

Crash is here:

 

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It could be that the mod is packaged wrong, I couldn't find a simple tutorial. It might not be relevant but here it is just in case. It goes like Mod.zip > morestuffmod > .class files +  client folder with ClientProxy.class

The textures are Mod.zip > assets > morestuffmod > textures > items > the .png files + thumbs.db

 

 

 

 

 

Posted

It sais it couldn't find the class "overcode.morestuffmod.Base". Are you using a API for your mod? If so, make sure your mod gets loaded after the API.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: overcode.morestuffmod.Base

 

From seeing that it is saying that the mod file directory is overcode/morestuffmod/Base.java in eclipse. When you package your mod it should read as: Mod.zip > overcode > morestuffmod > Base.class. Modding in general is very picky when it comes to file directory listing.

A modder uses search for solutions, a coder asks for help only after looking into the main source of the game modding. A master java programmer has solutions and is helpful. Be friendly to others, they will be friendly to you (depending on how their day goes ;) )

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    • just rewatched the tutorial and my code is exactly the same as kaupenjoe's.  the item is added into the game but like i said to start it doesnt have a texture or a proper name for whatever reason.
    • yes the name is en_us.json and it is in resources -> assests -> testmod -> lang folders.  i have checked my code and am pretty confident that the code itself is correct.  i even tried loading the project in eclipse and it has the same problems, I think i will just rewatch the whole tutorial and will give an update on the situation.
    • same error, I also tried removing Valkyrian skies as well because I noticed it coming up a lot in the debug log errors
    • Hey man,    i have only been modding Minecraft for a few days but maybe I can help you. First of all make sure to follow every step of Kaupenjoe's tutorial, I found it to been very helpful and complete. The game uses the raw translation key for the item (in your case "item.testmod.alexandrite") if it can't find the correct lang file. Make sure it's name is "en_us.json" and it is saved under "ressources" -> "assets" -> "testmod".
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