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[1.16.5] Capability Register Failing


dan donn

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I am getting the following error. 

Quote

reason: no instance(s) of type variable(s) exist so that PlayerTeamCapability conforms to PlayerTeam inference variable T has incompatible bounds: equality constraints: PlayerTeam lower bounds: PlayerTeamCapability

The code is the follwoing

package uk.nf.teamserpentalise.tspaintball;


import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.CapabilityManager;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import uk.nf.teamserpentalise.tspaintball.capability.CapabilityTeamStorage;
import uk.nf.teamserpentalise.tspaintball.capability.PlayerTeam;
import uk.nf.teamserpentalise.tspaintball.capability.PlayerTeamCapability;
import uk.nf.teamserpentalise.tspaintball.init.*;

@Mod(TSPaintball.MOD_ID)
public class TSPaintball
{
    public static final String MOD_ID = "tspaintball";
    public static final Logger LOG = LogManager.getLogger();
    public TSPaintball()
    {
        IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();
        MinecraftForge.EVENT_BUS.register(eventinit.class);
        bus.addListener(this::CommonSetup);
        bus.register(this);
    }
    public void CommonSetup(FMLCommonSetupEvent event){
        CapabilityManager.INSTANCE.register(PlayerTeam.class, new CapabilityTeamStorage(), PlayerTeamCapability::new);
    }

}

That is the main class where the capability manager is throwing the error. (I have shortened the class down to ease with size.

package uk.nf.teamserpentalise.tspaintball.capability;

import net.minecraft.nbt.INBT;
import net.minecraft.util.Direction;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.common.util.LazyOptional;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

public class PlayerTeamCapability implements ICapabilitySerializable<INBT>
{

    @CapabilityInject(PlayerTeam.class)
    public static final Capability<PlayerTeam> TEAM_CAPABILITY = null;

    private LazyOptional<PlayerTeam> instance = LazyOptional.of(TEAM_CAPABILITY::getDefaultInstance);

    @Nonnull
    @Override
    public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
        return cap == TEAM_CAPABILITY ? instance.cast() : LazyOptional.empty();
    }

    @Override
    public INBT serializeNBT()
    {
        return TEAM_CAPABILITY.getStorage().writeNBT(TEAM_CAPABILITY,this.instance.orElseThrow(() -> new IllegalArgumentException("LazyOptional must not be empty!")), null);
    }

    @Override
    public void deserializeNBT(INBT nbt)
    {
        TEAM_CAPABILITY.getStorage().readNBT(TEAM_CAPABILITY, this.instance.orElseThrow(() -> new IllegalArgumentException("LazyOptional must not be empty!")), null, nbt);
    }
}
package uk.nf.teamserpentalise.tspaintball.capability;

import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.INBT;
import net.minecraft.util.Direction;
import net.minecraftforge.common.capabilities.Capability;

import javax.annotation.Nullable;

public class CapabilityTeamStorage implements Capability.IStorage<PlayerTeam>
{

    @Nullable
    @Override
    public INBT writeNBT(Capability<PlayerTeam> capability, PlayerTeam instance, Direction side)
    {
        CompoundNBT Tag = new CompoundNBT();
        Tag.putString("player.team",instance.GetTeam());
        return Tag;
    }

    @Override
    public void readNBT(Capability<PlayerTeam> capability, PlayerTeam instance, Direction side, INBT nbt)
    {
        instance.SetTeam(nbt.getAsString());
    }
}
package uk.nf.teamserpentalise.tspaintball.capability;

import net.minecraft.nbt.CompoundNBT;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.INBTSerializable;

public interface PlayerTeam extends INBTSerializable<CompoundNBT>
{
    String GetTeam();
    void SetTeam(String Team);



}

 

Any help is greatly appreciated. 

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package uk.nf.teamserpentalise.tspaintball.init;

import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.AttachCapabilitiesEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import uk.nf.teamserpentalise.tspaintball.TSPaintball;
import uk.nf.teamserpentalise.tspaintball.capability.PlayerTeamCapability;


@Mod.EventBusSubscriber(modid = TSPaintball.MOD_ID)
public class eventinit
{
    @SubscribeEvent
    public static void Hurt(LivingHurtEvent event)
    {
        TSPaintball.LOG.info("Hurt Event Fired");
        Entity Target = event.getEntity();
        Entity Hit = event.getSource().getDirectEntity();
        TSPaintball.LOG.info("Traget: " + Target.toString() + "\nHit: " + Hit.toString());

    }

    @SubscribeEvent
    public static void AttachCap(AttachCapabilitiesEvent<Entity> event)
    {
        if(event.getObject() instanceof PlayerEntity)
        {
            event.addCapability(new ResourceLocation(TSPaintball.MOD_ID,"player_team"),new PlayerTeamCapability());
        }
    }
}

This is where the attach event is located that the main class registers to the eventbus

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Still don't quite get how to do this with the capability, I do understand the idea but having trouble implementing it.

Sorry if this is too much to ask but could you possibly show me how and what I've done wrong.

package uk.nf.teamserpentalise.tspaintball.capability;

public class CapabilityFactory
{
    public PlayerTeamCapability get(){
        return new PlayerTeamCapability();
    }
}

@diesieben07 Again my apologies if this is too much to ask

Edited by dan donn
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no instance(s) of type variable(s) exist so that CapabilityTeamStorage conforms to PlayerTeam inference variable T has incompatible bounds: equality constraints: PlayerTeam lower bounds: CapabilityTeamStorage

 

Managed to find a basic example and went from there but the error above is now what is happening

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 Not sure if you already got it from the tutorial, but In your PlayerTeamCapability provider class, you should add:

public String team;

public PlayerTeamCapability() {this.team = ""}

@Override
public void SetTeam(String string) {
  this.team = string;
}

@Override
public String GetTeam() {
 	return this.team;
}

where we're using the methods from your interface PlayerTeam. But for this PlayerTeamCapability needs to implement PlayerTeam right after ICapabilitySerializable<INBT>.

 

Edited by urbanxx001
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Required type    Provided
type: Class<T>    Class<PlayerTeam>
storage: IStorage<T>    CapabilityTeamStorage
factory: Callable<? extends T>    <method reference>
reason: no instance(s) of type variable(s) exist so that CapabilityTeamStorage conforms to PlayerTeam inference variable T has incompatible bounds: equality constraints: PlayerTeam lower bounds: CapabilityTeamStorage

 

It's the top one giving me isssues

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package uk.nf.teamserpentalise.tspaintball.capability;

import net.minecraft.nbt.CompoundNBT;

public class PlayerTeamImpl implements PlayerTeam
{
    private final String Team;

    public PlayerTeamImpl(){
        this("None");
    }
    public PlayerTeamImpl(String team)
    {
        Team = team;
    }


    @Override
    public String GetTeam()
    {
        return null;
    }

    @Override
    public void SetTeam(String Team)
    {

    }

    @Override
    public CompoundNBT serializeNBT()
    {
        final CompoundNBT nbt = new CompoundNBT();
        nbt.putString("player.team", this.GetTeam());
        return nbt;
    }

    @Override
    public void deserializeNBT(CompoundNBT nbt)
    {
        this.SetTeam(nbt.getString("player.team"));
    }
}

Does that seem right

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The code in your previous PlayerTeamCapability was fine, but just needs the snippet I mention. You have some of it, but your GetTeam and SetTeam aren't affecting Team. You also shouldn't need:

public PlayerTeamImpl(){
    this("None");
}

And you can implement both interfaces with:

public class PlayerTeamCapability implements PlayerTeam, ICapabilitySerializable<INBT>

Then as far as I can tell, your code would be the same as what I have when I used capabilities, which was able to register and work in game.

Edited by urbanxx001
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