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[SOLVED][1.6.2] [Forge] Custom Drops for Existing Mobs


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Posted

I wouldn't do that. I (I am probably going to be told a better way) would use Forge events. For this specific thing I would use LivingDeathEvent. Then, checking if the entity that died was a mob I wanted to add a drop too, I would spawn a new EntityItem with the drop I wanted at the location the entity died in. Not sure how efficient it is (like I said, I will probably be told a better way), but it will work.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

I wouldn't do that. I (I am probably going to be told a better way) would use Forge events. For this specific thing I would use LivingDeathEvent. Then, checking if the entity that died was a mob I wanted to add a drop too, I would spawn a new EntityItem with the drop I wanted at the location the entity died in. Not sure how efficient it is (like I said, I will probably be told a better way), but it will work.

 

Can you give me the code? I'm kinda noobish with coding still...

 

Look at the vanilla coding (if you are using BASE classes)

 

I was hoping for not putting the code in the base class. Also I tried it. doesn't work.

 

Posted

I suggest you go look at pahimars github repository, it has a EntityLicingHandler class that has the LivingDeathEvent event. If you look around in his repository, you'll find all the things you need for your mod.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

ok

1 make a class that will handle LivingDropEvent look up at tutorials if you dont know how

2 add your drops inside the handler

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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