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Posted

Hello, I am trying to add a new chest entity but my chests are invisible. Does anyone know why that might be? I would really appreciate any help that I can get. 

GitHub: https://github.com/StijnArts/All-The-Wood

Posted

Either add this to your ATWChestBlock and define a model for it


   public RenderShape getRenderShape(BlockState p_49232_) {
      return RenderShape.Model;
   }

Or you need to create and register a BlockEntityRenderer for it.

See net.minecraft.client.renderer.blockentity.ChestRenderer for the vanilla one.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

The answer is, you are not registering it. You never change newChestEntitiesAdded to true

and even if you did, the chests are never registered when signs are because you are using "else if"

https://github.com/StijnArts/All-The-Wood/blob/85e92326aa52affba3c91ef5a81f7ff87e1e20cc/src/main/java/Net/Drai/AllTheWood/AllTheWood.java#L125

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

So the invalid entity error persists:
 

[16:19:32] [Render thread/WARN] [minecraft/TileEntity]: Block entity invalid: minecraft:dark_oak_chest @ BlockPos{x=131, y=4, z=166}
[16:19:32] [Server thread/WARN] [minecraft/TileEntity]: Block entity invalid: minecraft:dark_oak_chest @ BlockPos{x=131, y=4, z=166}

The material that is registered last has the chest generated last and for some reason the chest entity id for every chest is set to the block that was last generated. Im suspecting theres a static value somewhere but I cant find it. Does anyone know where I could look?

Posted

This isn't a forge question. Its a can you fix my java program question.

You only ever register one chest BlockEntityRenderer in that code. It references the static singleton TileEntities.CHEST_TILE_ENTITIES.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Where did you see that?

Sorry if I am being a bother, it's just that I have been staring at this mod for a long time and I'm probably looking over a lot of things

Posted

Take a break, go for a walk. Then try again. 🙂

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

@warjortIm sorry to ask but where did you see that Im only adding one? I have taken a break, looked at it again and I still dont see it. It would really help me out if you told me.

Posted (edited)

Here is your renderer registration, it is not in a loop.

https://github.com/StijnArts/All-The-Wood/blob/85e92326aa52affba3c91ef5a81f7ff87e1e20cc/src/main/java/Net/Drai/AllTheWood/AllTheWood.java#L126

It references this singleton

https://github.com/StijnArts/All-The-Wood/blob/85e92326aa52affba3c91ef5a81f7ff87e1e20cc/src/main/java/Net/Drai/AllTheWood/modules/TileEntities.java#L14

What it should be using I don't know. You have two fields for TILE_ENTITIES here:

https://github.com/StijnArts/All-The-Wood/blob/85e92326aa52affba3c91ef5a81f7ff87e1e20cc/src/main/java/Net/Drai/AllTheWood/modules/SimpleModule.java#L17

One is a static registry, the other is per module but it is of type List<BlockTypes>. Your code looks very confused.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

note "tile entities" is your name. The game calls them BlockEntityTypes which is not the same as BlockType 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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