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I'm working on a forge mod for 1.16.5 and I made a custom Dimension and I made a custom sky for my dimension but when I test the mod the sun is just a black and purple texture, I'm pretty new at modding so I don't know what to do.

Here is the code for the custom sky:

public class ClientEventBus {
	private static final ResourceLocation DIM_RENDER_INFO = new ResourceLocation("star_craft", "moon");
	private static final ResourceLocation SUN_TEXTURES = new ResourceLocation("textures/sky/earth.png");
	private static final ResourceLocation MOON_PHASES_TEXTURES = new ResourceLocation("textures/moonsky/moon_phases.png");
	private static final ResourceLocation SKY_TEXTURE = new ResourceLocation("star_craft", "textures/sky/moonsky.png");
	@SubscribeEvent(priority = EventPriority.HIGHEST)
	public static void clientSetup(FMLClientSetupEvent event) {
		// public net.minecraft.client.world.DimensionRenderInfo field_239208_a_ #
		// field_239208_a_
		// public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer
		// field_175012_t # skyVBO
		// public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer
		// field_175014_r # skyVertexFormat
		// public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer
		// field_175013_s # starVBO
		// public net.minecraft.client.renderer.Minecraft.getInstance().worldRenderer
		// field_175011_u # sky2VBO
		DimensionRenderInfo.field_239208_a_.put(DIM_RENDER_INFO,
				// cloudHeight, alternate sky color, fog type, render sky, diffuse lighting
				new DimensionRenderInfo(128, true, FogType.NORMAL, true, false) {
					@Override
					// adjustSkyColor
					public Vector3d func_230494_a_(Vector3d fogColor, float partialTicks) {
						return fogColor;
					}
					
					
					@Override
					// useThickFog
					public boolean func_230493_a_(int posX, int posY) {
						return false;
					}
					@Override
					public ISkyRenderHandler getSkyRenderHandler() {
						return new ISkyRenderHandler() {
							@SuppressWarnings({ "resource", "deprecation" })
							@Override
							public void render(int ticks, float partialTicks, MatrixStack matrixStack,
									ClientWorld world, Minecraft mc) {
								RenderSystem.disableTexture();
								Vector3d vector3d = world.getSkyColor(
										Minecraft.getInstance().gameRenderer.getActiveRenderInfo().getBlockPos(),
										partialTicks);
								float f = (float) vector3d.x;
								float f1 = (float) vector3d.y;
								float f2 = (float) vector3d.z;
								FogRenderer.applyFog();
								BufferBuilder bufferbuilder = Tessellator.getInstance().getBuffer();
								RenderSystem.depthMask(false);
								RenderSystem.enableFog();
								RenderSystem.color3f(f, f1, f2);
								Minecraft.getInstance().worldRenderer.skyVBO.bindBuffer();
								Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L);
								Minecraft.getInstance().worldRenderer.skyVBO.draw(matrixStack.getLast().getMatrix(), 7);
								VertexBuffer.unbindBuffer();
								Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState();
								RenderSystem.disableFog();
								RenderSystem.disableAlphaTest();
								RenderSystem.enableBlend();
								RenderSystem.defaultBlendFunc();
								float[] afloat = world.func_239132_a_()
										.func_230492_a_(world.func_242415_f(partialTicks), partialTicks);
								if (afloat != null) {
									RenderSystem.disableTexture();
									RenderSystem.shadeModel(7425);
									matrixStack.push();
									matrixStack.rotate(Vector3f.XP.rotationDegrees(90.0F));
									float f3 = MathHelper.sin(world.getCelestialAngleRadians(partialTicks)) < 0.0F
											? 180.0F
											: 0.0F;
									matrixStack.rotate(Vector3f.ZP.rotationDegrees(f3));
									matrixStack.rotate(Vector3f.ZP.rotationDegrees(90.0F));
									float f4 = afloat[0];
									float f5 = afloat[1];
									float f6 = afloat[2];
									Matrix4f matrix4f = matrixStack.getLast().getMatrix();
									bufferbuilder.begin(6, DefaultVertexFormats.POSITION_COLOR);
									bufferbuilder.pos(matrix4f, 0.0F, 100.0F, 0.0F).color(f4, f5, f6, afloat[3])
											.endVertex();
									for (int j = 0; j <= 16; ++j) {
										float f7 = (float) j * ((float) Math.PI * 2F) / 16.0F;
										float f8 = MathHelper.sin(f7);
										float f9 = MathHelper.cos(f7);
										bufferbuilder.pos(matrix4f, f8 * 120.0F, f9 * 120.0F, -f9 * 40.0F * afloat[3])
												.color(afloat[0], afloat[1], afloat[2], 0.0F).endVertex();
									}
									bufferbuilder.finishDrawing();
									WorldVertexBufferUploader.draw(bufferbuilder);
									matrixStack.pop();
									RenderSystem.shadeModel(7424);
								}
								RenderSystem.enableTexture();
								RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
										GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE,
										GlStateManager.DestFactor.ZERO);
								matrixStack.push();
								float f11 = 1.0F - world.getRainStrength(partialTicks);
								RenderSystem.color4f(1.0F, 1.0F, 1.0F, f11);
								matrixStack.rotate(Vector3f.YP.rotationDegrees(-90.0F));
								matrixStack.rotate(
										Vector3f.XP.rotationDegrees(world.func_242415_f(partialTicks) * 360.0F));
								Matrix4f matrix4f1 = matrixStack.getLast().getMatrix();
								float f12 = 30.0F;

								
								
								Minecraft.getInstance().getTextureManager().bindTexture(SUN_TEXTURES);
								bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
								bufferbuilder.pos(matrix4f1, -f12, 100.0F, -f12).tex(0.0F, 0.0F).endVertex();
								bufferbuilder.pos(matrix4f1, f12, 100.0F, -f12).tex(1.0F, 0.0F).endVertex();
								bufferbuilder.pos(matrix4f1, f12, 100.0F, f12).tex(1.0F, 1.0F).endVertex();
								bufferbuilder.pos(matrix4f1, -f12, 100.0F, f12).tex(0.0F, 1.0F).endVertex();
								bufferbuilder.finishDrawing();
								WorldVertexBufferUploader.draw(bufferbuilder);
								f12 = 20.0F;
								
								Minecraft.getInstance().getTextureManager().bindTexture(MOON_PHASES_TEXTURES);
								int k = world.getMoonPhase();
								int l = k % 4;
								int i1 = k / 4 % 2;
								float f13 = (float) (l + 0) / 4.0F;
								float f14 = (float) (i1 + 0) / 2.0F;
								float f15 = (float) (l + 1) / 4.0F;
								float f16 = (float) (i1 + 1) / 2.0F;
								bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
								bufferbuilder.pos(matrix4f1, -f12, -100.0F, f12).tex(f15, f16).endVertex();
								bufferbuilder.pos(matrix4f1, f12, -100.0F, f12).tex(f13, f16).endVertex();
								bufferbuilder.pos(matrix4f1, f12, -100.0F, -f12).tex(f13, f14).endVertex();
								bufferbuilder.pos(matrix4f1, -f12, -100.0F, -f12).tex(f15, f14).endVertex();
								bufferbuilder.finishDrawing();
								WorldVertexBufferUploader.draw(bufferbuilder);
								RenderSystem.disableTexture();
								float f10 = world.getStarBrightness(partialTicks) * f11;
								if (f10 > 0.0F) {
									RenderSystem.color4f(f10, f10, f10, f10);
									Minecraft.getInstance().worldRenderer.starVBO.bindBuffer();
									Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L);
									Minecraft.getInstance().worldRenderer.starVBO
											.draw(matrixStack.getLast().getMatrix(), 7);
									VertexBuffer.unbindBuffer();
									Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState();
								}
								RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
								RenderSystem.disableBlend();
								RenderSystem.enableAlphaTest();
								RenderSystem.enableFog();
  							    matrixStack.pop();
								RenderSystem.disableTexture();
								RenderSystem.color3f(0.0F, 0.0F, 0.0F);
								double d0 = Minecraft.getInstance().player.getEyePosition(partialTicks).y
										- world.getWorldInfo().getVoidFogHeight();
								if (d0 < 0.0D) {
									matrixStack.push();
									matrixStack.translate(0.0D, 12.0D, 0.0D);
									Minecraft.getInstance().worldRenderer.sky2VBO.bindBuffer();
									Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L);
									Minecraft.getInstance().worldRenderer.sky2VBO
											.draw(matrixStack.getLast().getMatrix(), 7);
									VertexBuffer.unbindBuffer();
									Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState();
									matrixStack.pop();
								}
								if (world.func_239132_a_().func_239216_b_()) {
									RenderSystem.color3f(f * 0.2F + 0.04F, f1 * 0.2F + 0.04F, f2 * 0.6F + 0.1F);
								} else {
									RenderSystem.color3f(f, f1, f2);
								}
								
								Minecraft.getInstance().worldRenderer.skyVBO.bindBuffer();
								Minecraft.getInstance().worldRenderer.skyVertexFormat.setupBufferState(0L);
								Minecraft.getInstance().worldRenderer.skyVBO.draw(matrixStack.getLast().getMatrix(), 7);
								VertexBuffer.unbindBuffer();
								Minecraft.getInstance().worldRenderer.skyVertexFormat.clearBufferState();
								
								RenderSystem.enableTexture();
								RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
										GlStateManager.DestFactor.ONE, GlStateManager.SourceFactor.ONE,
										GlStateManager.DestFactor.ZERO);
								RenderSystem.color4f(0.8F, 0.8F, 0.8F, 0.2F);
								Minecraft.getInstance().getTextureManager().bindTexture(SKY_TEXTURE);
								bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
								bufferbuilder.pos(64, 16, 64).tex(0.0F, 0.0F).endVertex();
								bufferbuilder.pos(-64, 16, 64).tex(1.0F, 0.0F).endVertex();
								bufferbuilder.pos(-64, 16, -64).tex(1.0F, 1.0F).endVertex();
								bufferbuilder.pos(64, 16, -64).tex(0.0F, 1.0F).endVertex();
								bufferbuilder.finishDrawing();
								WorldVertexBufferUploader.draw(bufferbuilder);
								RenderSystem.disableTexture();
								RenderSystem.enableTexture();
								RenderSystem.depthMask(true);
								RenderSystem.disableFog();
							}
						};
					}
				});
	}
}

 

Here is how it looks like:

KiVDpUD.png

Posted
Quote

private static final ResourceLocation SUN_TEXTURES = new ResourceLocation("textures/sky/earth.png");

Is your sun texture really called earth.png?

A black and purple square is minecraft's way of saying "missing texture".

 

Try doing the following in that method:

System.out.println(Minecraft.getInstance().getResourceManager().getResource(SUN_TEXTURES));

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Actually I think your problem is that you should be doing

Quote

new ResourceLocation(MOD_ID, "textures/sky/earth.png")

You are looking for minecraft/textures/sky/earth.png if you don't specify your MOD_ID.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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