Posted August 13, 201312 yr Hello Modders! Im new to forge, just recently made my huge plans for next mods, but I got stuck on such simple thing..., adding textures, I get error in Forge console, it says texture file couldn't be found and therefore it uses just a weird checkers texture..., please don't think that there is mistake in my code, I double and triple checked it, but I here it is anyways: I have a java package called assets.testmod.src and I have two files there, TestMod.java, which is basically the main class, and ModInfo.java - where all the @Mod data is. I also have another package inside this package called assets.testmod.src.block, where I was adding my blocks. I have one file called TestBlock.java there. So, TestMod.java: package assets.testmod.src; import assets.testmod.src.blocks.TestBlock; import net.minecraft.block.Block; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.event.FMLServerStartingEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod (modid = ModInfo.MODID, name = ModInfo.NAME, version = ModInfo.VERSION) public class TestMod { public static final Block testBlock = new TestBlock(3000).setUnlocalizedName("testBlock"); @Mod.Instance(ModInfo.MODID) public static TestMod mod; @EventHandler public void Init (FMLInitializationEvent event) { GameRegistry.registerBlock(testBlock); LanguageRegistry.addName(testBlock, "Test Block"); } } TestBlock.java: package assets.testmod.src.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import assets.testmod.src.ModInfo; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class TestBlock extends Block { public TestBlock(int par1) { super (par1, Material.iron); this.setHardness(3.0F); this.setResistance(-1); this.setCreativeTab(CreativeTabs.tabBlock); } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister tex) { this.blockIcon = tex.registerIcon(ModInfo.MODID + ":testBlock"); } } To be more precise I put my block texture file in /forge/mcp/src/minecraft/assets/testmod/src/textures/blocks, the file called testBlock.png. Hopefully I will solve this problem, I literally have tried everything, googled everywhere, but nothing worked for me... By the way I am using Eclipse, got JDK installed, Java 7 installed (obviously), system is MacOS X 10.8.4 Thanks for your help! Yours faithfully, AlenEviLL.
August 13, 201312 yr wrong: /forge/mcp/src/minecraft/assets/testmod/src/textures/blocks nope right: /forge/mcp/src/minecraft/assets/testmod/textures/blocks please refer to "hydroflame guide to textures" on the wiki for further information how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 13, 201312 yr Author hydriflame, but testmod is the name of developer and src is the name of the mod, I know I made it quite confusing
August 13, 201312 yr guide says block texture goes: mcp/src/minecraft/*modid*/textures/blocks/ if the mod is called "src" then remove "testmod" how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 13, 201312 yr Author hydroflame, omg thank you so much it worked!!! So I basically have to put all files in modid folder, not the mod folder itself. Thank you very much, I should have asked this question before, I stuck on this issue for two days
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