Jump to content

MCP + forge + Netbeans


MaxM12

Recommended Posts

Heyo!

So im trying out netbeans + minecraft modding.

i got it all working except when i try to test it it wont work

 

error:

2013-08-13 19:59:23 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-08-13 19:59:24 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-08-13 19:59:24 [sEVERE] [ForgeModLoader] Unable to launch
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1878)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1087)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at ats.F(SourceFile:1869)
at net.minecraft.client.main.Main.main(SourceFile:37)
... 6 more

Link to comment
Share on other sites

"Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path"

 

Try re-installing java cause it seems like it couldn't find the lwjgl jar in java.library.path.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

To get the lwjgl runtime into your path while running from Netbeans and in general be able to run and debug in the NB IDE, look in the properties of the NB project, find the "Run" category and add the following to the fields there:

 

Main Class:  net.minecraft.launchwrapper.Launch

Arguments:  --version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker

VM Options:  -Xincgc -Xmx1024M -Xms1024M -Djava.library.path="<Full path to the Forge directory on your computer>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

If you havent already done it, you probably also need to tweek the Netbeans project.properties file to set the build directory.  In the nbproject\project.properties file, you will need to set:

 

build.dir=mcp/bin

build.classes.dir=${build.dir}/minecraft

Link to comment
Share on other sites

To get the lwjgl runtime into your path while running from Netbeans and in general be able to run and debug in the NB IDE, look in the properties of the NB project, find the "Run" category and add the following to the fields there:

 

Main Class:  net.minecraft.launchwrapper.Launch

Arguments:  --version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker

VM Options:  -Xincgc -Xmx1024M -Xms1024M -Djava.library.path="<Full path to the Forge directory on your computer>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

If you havent already done it, you probably also need to tweek the Netbeans project.properties file to set the build directory.  In the nbproject\project.properties file, you will need to set:

 

build.dir=mcp/bin

build.classes.dir=${build.dir}/minecraft

This worked except it did not load forge. i think it has something to do with this:

 

2013-08-17 17:05:05 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.

 

then i got this error:

 

2013-08-17 17:05:09 [iNFO] [sTDERR] javax.imageio.IIOException: Can't read input file!
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at javax.imageio.ImageIO.read(ImageIO.java:1301)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at ats.a(SourceFile:418)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at ats.O(SourceFile:274)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at ats.d(SourceFile:599)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at net.minecraft.client.main.Main.main(SourceFile:101)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at java.lang.reflect.Method.invoke(Method.java:606)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-17 17:05:09 [iNFO] [sTDERR] 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-17 17:05:10 [iNFO] [sTDERR] 2013-08-17 17:05:10 [CLIENT] [iNFO] Reloading ResourceManager: Default

 

Link to comment
Share on other sites

Those errors are normal when running from the NB IDE but there is still something not right with your configuration.

 

Can you post more of the log?

 

For reference, this is the first part of my log:

 

 

2013-08-17 10:08:01 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.35.804 for Minecraft 1.6.2 loading
2013-08-17 10:08:01 [iNFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.6.0_45, running on Windows 7:amd64:6.1, installed at D:\Java\jdk1.6.0_45\jre
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Java classpath at launch is D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\com\google\guava\guava\14.0\guava-14.0.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\net\sourceforge\argo\argo\2.25\argo-2.25.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\ow2\asm\asm-debug-all\4.1\asm-debug-all-4.1.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\bin\minecraft;D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\versions\1.6.2\1.6.2.jar
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Java library path at launch is D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\versions\1.6.2\1.6.2-natives
2013-08-17 10:08:01 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Instantiating coremod class FMLCorePlugin
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Loaded coremod FMLCorePlugin
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Instantiating coremod class FMLForgePlugin
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Loaded coremod FMLForgePlugin
2013-08-17 10:08:01 [FINE] [ForgeModLoader] All fundamental core mods are successfully located
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Discovering coremods
2013-08-17 10:08:01 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.AccessTransformer
2013-08-17 10:08:01 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-08-17 10:08:01 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.MarkerTransformer
2013-08-17 10:08:01 [FINEST] [ForgeModLoader] Registering transformer cpw.mods.fml.common.asm.transformers.SideTransformer
2013-08-17 10:08:01 [FINEST] [ForgeModLoader] Registering transformer net.minecraftforge.transformers.ForgeAccessTransformer
2013-08-17 10:08:01 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-08-17 10:08:01 [FINEST] [ForgeModLoader] Registering transformer net.minecraftforge.transformers.EventTransformer
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Running coremod plugins
2013-08-17 10:08:01 [FINE] [ForgeModLoader] Running coremod plugin FMLCorePlugin
2013-08-17 10:08:02 [sEVERE] [ForgeModLoader] The binary patch set is missing. Either you are in a development environment, or things are not going to work!
2013-08-17 10:08:02 [FINE] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
2013-08-17 10:08:02 [FINE] [ForgeModLoader] Running coremod plugin FMLForgePlugin
2013-08-17 10:08:02 [FINE] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
2013-08-17 10:08:02 [FINE] [ForgeModLoader] Validating minecraft
2013-08-17 10:08:02 [FINE] [ForgeModLoader] Minecraft validated, launching...
2013-08-17 10:08:02 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-08-17 10:08:02 [iNFO] [Minecraft-Client] Setting user: Player491
2013-08-17 10:08:02 [iNFO] [Minecraft-Client] (Session ID is null)
2013-08-17 10:08:03 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0
2013-08-17 10:08:03 [iNFO] [sTDERR] javax.imageio.IIOException: Can't read input file!
2013-08-17 10:08:03 [iNFO] [sTDERR]    at javax.imageio.ImageIO.read(ImageIO.java:1275)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at net.minecraft.client.Minecraft.func_110439_b(Minecraft.java:555)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at net.minecraft.client.main.Main.main(Main.java:93)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at java.lang.reflect.Method.invoke(Method.java:597)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-17 10:08:03 [iNFO] [sTDERR]    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-17 10:08:04 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default
2013-08-17 10:08:04 [iNFO] [sTDOUT] 
2013-08-17 10:08:04 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-08-17 10:08:04 [iNFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-08-17 10:08:04 [iNFO] [sTDOUT] MinecraftForge v9.10.0.804 Initialized
2013-08-17 10:08:04 [iNFO] [ForgeModLoader] MinecraftForge v9.10.0.804 Initialized
2013-08-17 10:08:04 [iNFO] [sTDOUT] Replaced 101 ore recipies
2013-08-17 10:08:04 [iNFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-08-17 10:08:04 [iNFO] [ForgeModLoader] Reading custom logging properties from D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\config\logging.properties
2013-08-17 10:08:04 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-08-17 10:08:04 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
2013-08-17 10:08:04 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-08-17 10:08:04 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-08-17 10:08:04 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
2013-08-17 10:08:04 [FINE] [ForgeModLoader] Found a minecraft related file at D:\games\Minecraft 1.6.2 Mods\MCP 8.0.4 - Forge 9.10.0.804\mcp\jars\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar, examining for mod candidates

 

Link to comment
Share on other sites

This is my full log:

run:
aug 18, 2013 12:51:13 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
2013-08-18 12:51:14 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-08-18 12:51:14 [iNFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_25, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jdk1.7.0_25\jre
2013-08-18 12:51:14 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-08-18 12:51:15 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-08-18 12:51:15 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-08-18 12:51:16 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-08-18 12:51:17 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-08-18 12:51:19 [iNFO] [sTDERR] 2013-08-18 12:51:19 [CLIENT] [iNFO] Setting user: Player236
2013-08-18 12:51:19 [iNFO] [sTDERR] 2013-08-18 12:51:19 [CLIENT] [iNFO] (Session ID is null)
2013-08-18 12:51:20 [iNFO] [sTDERR] 2013-08-18 12:51:20 [CLIENT] [iNFO] LWJGL Version: 2.9.0
2013-08-18 12:51:20 [iNFO] [sTDERR] javax.imageio.IIOException: Can't read input file!
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at javax.imageio.ImageIO.read(ImageIO.java:1301)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at ats.a(SourceFile:418)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at ats.O(SourceFile:274)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at ats.d(SourceFile:599)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at net.minecraft.client.main.Main.main(SourceFile:101)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at java.lang.reflect.Method.invoke(Method.java:606)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-18 12:51:22 [iNFO] [sTDERR] 2013-08-18 12:51:22 [CLIENT] [iNFO] Reloading ResourceManager: Default
2013-08-18 12:51:22 [iNFO] [sTDOUT] 
2013-08-18 12:51:22 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-08-18 12:51:22 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-08-18 12:51:22 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-08-18 12:51:22 [iNFO] [sTDOUT] OpenAL initialized.
2013-08-18 12:51:22 [iNFO] [sTDOUT] 

Link to comment
Share on other sites

@MaxM12,  Looks like you are using an older version of Forge (9.10.0.789).  I think I had some problems like this before and upgrading helped.  You might try the (9.10.0.804) version.

 

@Knux14, That tutorial is a little out of date now considering the location of all the jar files and such.  It also does not mention the Main Class or Arguments that are now required to run the new launcher.

Link to comment
Share on other sites

I had to do two thing for a working Netbeans setup after importing from eclipse:

 

Under Run->Set Project Configuration->Customize:

  • Set the Working directory to <Forge path>\mcp\jars
  • Add to VM Options: -Djava.library.path="<Forge Path>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

Without the working directory change, minecraft started but without any mod loading.

 

But there seems still something missing, because it crashes at world creation and currently i have no idea why.

Link to comment
Share on other sites

The only real difference in the output i have found so far is the following, but i have no idea what is causing it.

 

2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.BaseMod. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.EntityRendererProxy. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.MLProp. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.ModLoader. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.TradeEntry. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!

Link to comment
Share on other sites

I had to do two thing for a working Netbeans setup after importing from eclipse:

 

Under Run->Set Project Configuration->Customize:

  • Set the Working directory to <Forge path>\mcp\jars
  • Add to VM Options: -Djava.library.path="<Forge Path>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

Without the working directory change, minecraft started but without any mod loading.

 

But there seems still something missing, because it crashes at world creation and currently i have no idea why.

 

tried this, no random errors this time still no mods loaded =\

 

i still think it has something to do with: "[sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong."

Link to comment
Share on other sites

Translation: (this is untested by me)

 

Start by decompiling Minecraft with MCP, then launch Netbeans.

Create a new Java project with existing sources. Choose location, name...then select the games sources folder /mcp/src/minecraft

Now go to your project properties.

In libraries, add every library from Mojang, then in run/ compile tests/ run tests tabs,

select "sources/compiled tests" and move this line on top of the list,

then check the "Generate projects on classpath" box.

Now in "run" tab add to the virtual machine options this line:

-Djava.library.path=natives_folder_path

Where natives_folder_path should be the complete path to the "natives" library folder.

 

If you have below 1.6:

In "main class" box, put net.minecraft.client.Minecraft and you are done.

 

If you have 1.6 or further:

You should already have included "LauncherWrapper" library.

In "main class" box, put net.minecraft.launchwrapper.Launch and in "Arguments" --version 1.6

If you have Forge on top of it, in the "Arguments" box, add --tweakClass cpw.mods.fml.common.launcher.FMLTweaker

Link to comment
Share on other sites

It seems I finally got it working (with help from this http://www.minecraftforge.net/forum/index.php?topic=10543.0)

 

Step by step:

  • Edit the eclipse project file, replace MCP_LOC with the full path (using forward slashes) as in http://www.minecraftforge.net/wiki/NetBeans
  • Import the project in netbeans
  • In the project properties
    • Set the Working directory to <Forge path>\mcp\jars
    • Add to VM Options: -Djava.library.path="<Forge Path>\mcp\jars\versions\1.6.2\1.6.2-natives"
    • In the Libraries section, in all of the Tabs "Run", "Compile Test", "Run Tests": Just move "Compiled Sources" above "Classpath for Compiling Sources"

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm developing a dimension, but it's kinda resource intensive so some times during player teleporting it lags behind making the player phase down into the void, so im trying to implement some kind of pregeneration to force the game loading a small set of chunks in the are the player will teleport to. Some of the things i've tried like using ServerLevel and ServerChunkCache methods like getChunk() dont actually trigger chunk generation if the chunk isn't already on persistent storage (already generated) or placing tickets, but that doesn't work either. Ideally i should be able to check when the task has ended too. I've peeked around some pregen engines, but they're too complex for my current understanding of the system of which I have just a basic understanding (how ServerLevel ,ServerChunkCache  and ChunkMap work) of. Any tips or other classes I should be looking into to understand how to do this correctly?
    • https://mclo.gs/4UC49Ao
    • Way back in the Forge 1.17 days, work started for adding JPMS (Java Platform Module Support) to ModLauncher and ForgeModLoader. This has been used internally by Forge and some libraries for a while now, but mods (those with mods.toml specifically) have not been able to take advantage of it. As of Forge 1.21.1 and 1.21.3, this is now possible!   What is JPMS and what does it mean for modders? JPMS is the Java Platform Module System, introduced in Java 9. It allows you to define modules, which are collections of packages and resources that can be exported or hidden from other modules. This allows for much more fine-tuned control over visibility, cleaner syntax for service declarations and support for sealed types across packages. For example, you might have a mod with a module called `com.example.mod` that exports `com.example.mod.api` and `com.example.mod.impl` to other mods, but hides `com.example.mod.internal` from them. This would allow you to have a clean API for other mods to use, while keeping your internal implementation details hidden from IDE hints, helping prevent accidental usage of internals that might break without prior notice. This is particularly useful if you'd like to use public records with module-private constructors or partially module-private record components, as you can create a sealed interface that only your record implements, having the interface be exported and the record hidden. It's also nice for declaring and using services, as you'll get compile-time errors from the Java compiler for typos and the like, rather than deferring to runtime errors. In more advanced cases, you can also have public methods that are only accessible to specific other modules -- handy if you want internal interactions between multiple of your own mods.   How do I bypass it? We understand there may be drama in implementing a system that prevents mods from accessing each other's internals when necessary (like when a mod is abandoned or you need to fix a compat issue) -- after all, we are already modding a game that doesn't have explicit support for Java mods yet. We have already thought of this and are offering APIs from day one to selectively bypass module restrictions. Let me be clear: Forge mods are not required to use JPMS. If you don't want to use it, you don't have to. The default behaviour is to have fully open, fully exported automatic modules. In Java, you can use the `Add-Opens` and `Add-Exports` manifest attributes to selectively bypass module restrictions of other mods at launch time, and we've added explicit support for these when loading your Forge mods. At compile-time, you can use existing solutions such as the extra-java-module-info Gradle plugin to deal with non-modular dependencies and add extra opens and exports to other modules. Here's an example on how to make the internal package `com.example.examplemod.internal` open to your mod in your build.gradle: tasks.named('jar', Jar) { manifest { attributes([ 'Add-Opens' : 'com.example.examplemod/com.example.examplemod.internal' 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors // (...) ]) } } With the above in your mod's jar manifest, you can now reflectively access the classes inside that internal package. Multiple entries are separated with a space, as per Java's official spec. You can also use Add-Exports to directly call without reflection, however you'd need to use the Gradle plugin mentioned earlier to be able to compile. The syntax for Add-Exports is the same as Add-Opens, and instructions for the compile-time step with the Gradle plugin are detailed later in this post. Remember to prefer the opens and exports keywords inside module-info.java for sources you control. The Add-Opens/Add-Exports attributes are only intended for forcing open other mods.   What else is new with module support? Previously, the runtime module name was always forced to the first mod ID in your `mods.toml` file and all packages were forced fully open and exported. Module names are now distinguished from mod IDs, meaning the module name in your module-info.java can be different from the mod ID in your `mods.toml`. This allows you to have a more descriptive module name that doesn't have to be the same as your mod ID, however we strongly recommend including your mod ID as part of your module name to aid troubleshooting. The `Automatic-Module-Name` manifest attribute is now also honoured, allowing you to specify a module name for your mod without needing to create a `module-info.java` file. This is particularly useful for mods that don't care about JPMS features but want to have a more descriptive module name and easier integration with other mods that do use JPMS.   How do I use it? The first step is to create a `module-info.java` file in your mod's source directory. This file should be in the same package as your main mod class, and should look something like this: open module com.example.examplemod { requires net.minecraftforge.eventbus; requires net.minecraftforge.fmlcore; requires net.minecraftforge.forge; requires net.minecraftforge.javafmlmod; requires net.minecraftforge.mergetool.api; requires org.slf4j; requires logging; } For now, we're leaving the whole module open to reflection, which is a good starting point. When we know we want to close something off, we can remove the open modifier from the module and open or export individual packages instead. Remember that you need to be open to Forge (module name net.minecraftforge.forge), otherwise it can't call your mod's constructor. Next is fixing modules in Gradle. While Forge and Java support modules properly, Gradle does not put automatic modules on the module path by default, meaning that the logging module (from com.mojang:logging) is not found. To fix this, add the Gradle plugin and add a compile-time module definition for that Mojang library: plugins { // (...) id 'org.gradlex.extra-java-module-info' version "1.9" } // (...) extraJavaModuleInfo { failOnMissingModuleInfo = false automaticModule("com.mojang:logging", "logging") } The automatic module override specified in your build.gradle should match the runtime one to avoid errors. You can do the same for any library or mod dependency that is missing either a module-info or explicit Automatic-Module-Name, however be aware that you may need to update your mod once said library adds one. That's all you need to get started with module support in your mods. You can learn more about modules and how to use them at dev.java.
    • Faire la mise à jour grâce à ce lien m'a aider personnellement, merci à @Paint_Ninja. https://www.amd.com/en/support 
    • When I came across the 'Exit Code: I got a 1 error in my Minecraft mods, so I decided to figure out what was wrong. First, I took a look at the logs. In the mods folder (usually where you'd find logs or crash reports), I found the latest.log file or the corresponding crash report. I read it through carefully, looking for any lines with errors or warnings. Then I checked the Minecraft Forge support site, where you can often find info on what causes errors and how to fix them. I then disabled half of my mods and tried running the game. If the error disappeared, it meant that the problem was with the disabled mod. I repeated this several times to find the problem mod.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.