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Posted

Heyo!

So im trying out netbeans + minecraft modding.

i got it all working except when i try to test it it wont work

 

error:

2013-08-13 19:59:23 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-08-13 19:59:24 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-08-13 19:59:24 [sEVERE] [ForgeModLoader] Unable to launch
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1878)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1087)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at ats.F(SourceFile:1869)
at net.minecraft.client.main.Main.main(SourceFile:37)
... 6 more

Posted

"Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path"

 

Try re-installing java cause it seems like it couldn't find the lwjgl jar in java.library.path.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
  On 8/15/2013 at 9:47 AM, larsgerrits said:

"Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path"

 

Try re-installing java cause it seems like it couldn't find the lwjgl jar in java.library.path.

 

would that be the JDK or just java itself?

Posted

To get the lwjgl runtime into your path while running from Netbeans and in general be able to run and debug in the NB IDE, look in the properties of the NB project, find the "Run" category and add the following to the fields there:

 

Main Class:  net.minecraft.launchwrapper.Launch

Arguments:  --version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker

VM Options:  -Xincgc -Xmx1024M -Xms1024M -Djava.library.path="<Full path to the Forge directory on your computer>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

If you havent already done it, you probably also need to tweek the Netbeans project.properties file to set the build directory.  In the nbproject\project.properties file, you will need to set:

 

build.dir=mcp/bin

build.classes.dir=${build.dir}/minecraft

Posted
  On 8/17/2013 at 2:05 AM, quasivenerable said:

To get the lwjgl runtime into your path while running from Netbeans and in general be able to run and debug in the NB IDE, look in the properties of the NB project, find the "Run" category and add the following to the fields there:

 

Main Class:  net.minecraft.launchwrapper.Launch

Arguments:  --version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker

VM Options:  -Xincgc -Xmx1024M -Xms1024M -Djava.library.path="<Full path to the Forge directory on your computer>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

If you havent already done it, you probably also need to tweek the Netbeans project.properties file to set the build directory.  In the nbproject\project.properties file, you will need to set:

 

build.dir=mcp/bin

build.classes.dir=${build.dir}/minecraft

This worked except it did not load forge. i think it has something to do with this:

 

2013-08-17 17:05:05 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.

 

then i got this error:

 

  Reveal hidden contents

 

Posted

Those errors are normal when running from the NB IDE but there is still something not right with your configuration.

 

Can you post more of the log?

 

For reference, this is the first part of my log:

 

 

  Reveal hidden contents

 

Posted

This is my full log:

run:
aug 18, 2013 12:51:13 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
2013-08-18 12:51:14 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-08-18 12:51:14 [iNFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_25, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jdk1.7.0_25\jre
2013-08-18 12:51:14 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-08-18 12:51:15 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-08-18 12:51:15 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-08-18 12:51:16 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.
2013-08-18 12:51:17 [iNFO] [ForgeModLoader] Launching wrapped minecraft
2013-08-18 12:51:19 [iNFO] [sTDERR] 2013-08-18 12:51:19 [CLIENT] [iNFO] Setting user: Player236
2013-08-18 12:51:19 [iNFO] [sTDERR] 2013-08-18 12:51:19 [CLIENT] [iNFO] (Session ID is null)
2013-08-18 12:51:20 [iNFO] [sTDERR] 2013-08-18 12:51:20 [CLIENT] [iNFO] LWJGL Version: 2.9.0
2013-08-18 12:51:20 [iNFO] [sTDERR] javax.imageio.IIOException: Can't read input file!
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at javax.imageio.ImageIO.read(ImageIO.java:1301)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at ats.a(SourceFile:418)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at ats.O(SourceFile:274)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at ats.d(SourceFile:599)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at net.minecraft.client.main.Main.main(SourceFile:101)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at java.lang.reflect.Method.invoke(Method.java:606)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
2013-08-18 12:51:20 [iNFO] [sTDERR] 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
2013-08-18 12:51:22 [iNFO] [sTDERR] 2013-08-18 12:51:22 [CLIENT] [iNFO] Reloading ResourceManager: Default
2013-08-18 12:51:22 [iNFO] [sTDOUT] 
2013-08-18 12:51:22 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-08-18 12:51:22 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-08-18 12:51:22 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-08-18 12:51:22 [iNFO] [sTDOUT] OpenAL initialized.
2013-08-18 12:51:22 [iNFO] [sTDOUT] 

Posted

@MaxM12,  Looks like you are using an older version of Forge (9.10.0.789).  I think I had some problems like this before and upgrading helped.  You might try the (9.10.0.804) version.

 

@Knux14, That tutorial is a little out of date now considering the location of all the jar files and such.  It also does not mention the Main Class or Arguments that are now required to run the new launcher.

Posted

I had to do two thing for a working Netbeans setup after importing from eclipse:

 

Under Run->Set Project Configuration->Customize:

  • Set the Working directory to <Forge path>\mcp\jars
  • Add to VM Options: -Djava.library.path="<Forge Path>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

Without the working directory change, minecraft started but without any mod loading.

 

But there seems still something missing, because it crashes at world creation and currently i have no idea why.

Posted

Ok so, someone is writing a tutorial about it on the forum Ironcraft. The only problem is that its a french community, so the tutorial is in french, and the website is actually down :(

Posted

The only real difference in the output i have found so far is the following, but i have no idea what is causing it.

 

2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.BaseMod. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.EntityRendererProxy. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.MLProp. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.ModLoader. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
2013-08-20 23:07:56 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.TradeEntry. This is generally a severe programming error.  There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!

Posted
  On 8/20/2013 at 10:09 AM, Bregor said:

I had to do two thing for a working Netbeans setup after importing from eclipse:

 

Under Run->Set Project Configuration->Customize:

  • Set the Working directory to <Forge path>\mcp\jars
  • Add to VM Options: -Djava.library.path="<Forge Path>\mcp\jars\versions\1.6.2\1.6.2-natives"

 

Without the working directory change, minecraft started but without any mod loading.

 

But there seems still something missing, because it crashes at world creation and currently i have no idea why.

 

tried this, no random errors this time still no mods loaded =\

 

i still think it has something to do with: "[sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong."

Posted

Translation: (this is untested by me)

 

Start by decompiling Minecraft with MCP, then launch Netbeans.

Create a new Java project with existing sources. Choose location, name...then select the games sources folder /mcp/src/minecraft

Now go to your project properties.

In libraries, add every library from Mojang, then in run/ compile tests/ run tests tabs,

select "sources/compiled tests" and move this line on top of the list,

then check the "Generate projects on classpath" box.

Now in "run" tab add to the virtual machine options this line:

-Djava.library.path=natives_folder_path

Where natives_folder_path should be the complete path to the "natives" library folder.

 

If you have below 1.6:

In "main class" box, put net.minecraft.client.Minecraft and you are done.

 

If you have 1.6 or further:

You should already have included "LauncherWrapper" library.

In "main class" box, put net.minecraft.launchwrapper.Launch and in "Arguments" --version 1.6

If you have Forge on top of it, in the "Arguments" box, add --tweakClass cpw.mods.fml.common.launcher.FMLTweaker

Posted

It seems I finally got it working (with help from this http://www.minecraftforge.net/forum/index.php?topic=10543.0)

 

Step by step:

  • Edit the eclipse project file, replace MCP_LOC with the full path (using forward slashes) as in http://www.minecraftforge.net/wiki/NetBeans
  • Import the project in netbeans
  • In the project properties
    • Set the Working directory to <Forge path>\mcp\jars
    • Add to VM Options: -Djava.library.path="<Forge Path>\mcp\jars\versions\1.6.2\1.6.2-natives"
    • In the Libraries section, in all of the Tabs "Run", "Compile Test", "Run Tests": Just move "Compiled Sources" above "Classpath for Compiling Sources"

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