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Posted (edited)

I'm looking to make a custom torch (well two but anyway). I've been looking at vanilla and think I'm almost there, but just having some issues with registration.

In particular where I'm calling fromBlock for the two TORCH_ITEMS below cannot be resolved:

    public static final RegistryObject<Block> LIGHTSTONE_TORCH = BLOCKS.register("lightstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION)
            .noCollission().instabreak().lightLevel((p_50886_) -> {return 10;})
            .sound(SoundType.GLASS), ParticleTypes.FLAME));
    public static final RegistryObject<Block> WALL_LIGHTSTONE_TORCH = BLOCKS.register ("wall_lightstone_torch", () -> new WallTorchBlock((BlockBehaviour.Properties.of(Material.DECORATION)
            .noCollission().instabreak().lightLevel((p_152607_) -> {return 10;})
            .sound(SoundType.GLASS).dropsLike(Registration.LIGHTSTONE_TORCH.get())), ParticleTypes.FLAME));
    public static final RegistryObject<Item> LIGHTSTONE_TORCH_ITEM = new StandingAndWallBlockItem.fromBlock(LIGHTSTONE_TORCH).ItemProperties();
    public static final RegistryObject<Block> LIGHTSTONE_REFINED_TORCH = BLOCKS.register("lightstone_refined_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION)
            .noCollission().instabreak().lightLevel((p_50886_) -> {return 15;})
            .sound(SoundType.GLASS), ParticleTypes.FLAME));
    public static final RegistryObject<Block> WALL_LIGHTSTONE_REFINED_TORCH = BLOCKS.register ("wall_lightstone_refined_torch", () -> new WallTorchBlock((BlockBehaviour.Properties.of(Material.DECORATION)
            .noCollission().instabreak().lightLevel((p_152607_) -> {return 15;})
            .sound(SoundType.GLASS).dropsLike(Registration.LIGHTSTONE_REFINED_TORCH.get())), ParticleTypes.FLAME));
    public static final RegistryObject<Item> LIGHTSTONE_REFINED_TORCH_ITEM = new StandingAndWallBlockItem.fromBlock(LIGHTSTONE_REFINED_TORCH).ItemProperties();

Rest of my datagen is here should it be needed - https://github.com/Mattah12/Kanohi_Craft2022/tree/master/src/main/java/com/Mattah12/kanohicraft/datagen

Edited by Mattah12
Posted
  On 7/8/2022 at 3:28 PM, Mattah12 said:
new StandingAndWallBlockItem.fromBlock(LIGHTSTONE_TORCH).ItemProperties();
Expand  

this is completely wrong

you need to do it like you done it with Blocks, create a DeferredRegister for Items then call DeferredRegister#register
inside the supplier you need to create a new instance of StandingAndWallBlockItem
 

Posted

Ah OK, so more like this?

public static final RegistryObject<StandingAndWallBlockItem> LIGHTSTONE_TORCH_ITEM = ITEMS.register("lightstone_torch_item", () -> new StandingAndWallBlockItem(Registration.LIGHTSTONE_TORCH.get(), Registration.WALL_LIGHTSTONE_TORCH.get(), new Item.Properties()));

 

Posted
  On 7/8/2022 at 6:51 PM, Luis_ST said:

yes that should work

i would recommend you to set a CreativeModeTab but this is optional

Expand  

Funilly enough I was just doing that as it was causing issues with my loot tables.

I think I also have more work to do on the WALL blocks but thats tomorrows problem.

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