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Adding Mod Recipe Types Breaks Multiplayer JEI but Still works in single player.


Moriz
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Whenever I register my mods recipe types to the game i receive no errors in the server log or the client log but it stops showing recipes for all items in JEI. However I can see recipes in single player. When I dont register the types it fixes the issue. How do I prevent this from happening? What am I doing wrong? 

 

This is the line I comment out to fix the issue (prevents the types from registering)

public OrangeSunshine() {
        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();

        ITEMS.register(modEventBus);
        BLOCKS.register(modEventBus);
        SOUNDS.register(modEventBus);
        DRUGS.register(modEventBus);
        ModTileEntities.register(modEventBus);
        ModContainers.register(modEventBus);
        ModVillagers.VILLAGER_PROFESSIONS.register(modEventBus);
        ModVillagers.POINT_OF_INTEREST_TYPES.register(modEventBus);

        ModItems.init(modEventBus);
        ModBlocks.init();
        ModSounds.init();
        PacketHandler.init();

        ModRecipeTypes.register(modEventBus); // issue line

        modEventBus.addListener(this::setup);
        modEventBus.addListener(this::enqueueIMC);
        modEventBus.addListener(this::processIMC);
        modEventBus.addListener(this::doClientStuff);

        MinecraftForge.EVENT_BUS.register(this);
    }

 

 

All my code on github HERE

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You don't directly register into registries with forge. You are trying to do it in the mod's constructor.

You should use the same DeferredRegistry pattern you used for the serializers to register the recipe types.

Edited by warjort
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