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calling Id of block or item


PlatonCraft

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flintpickaxe = new ItemFlintPickAxe(650).setUnlocalizedName("flintpickaxe");

this string in the mod means that the item flintpickaxe got id 650, and it sends to class ItemFlintPickAxe.

How can i call that id from the bounds from somewhere? if i calling flintpickaxe.itemID nothing happens. whereever i call itemID it alway equals null. Help please!!

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if i calling flintpickaxe.itemID nothing happens. whereever i call itemID it alway equals null. Help please!!

itemInstance.itemID can't return null. At worse, it returns 0.

That is, if your custom item extends Item class.

 

flintpickaxe is not instance, this is Item. Once i tested it. and it returned null. but im not sure. anyway, when i calling flintpickaxe.itemID or calling itemID from anywhere it don't returns 650. I am sure. please help, haw can i call this int from the bounds?

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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flintpickaxe is not instance

its an instance ...

you told us right here->

flintpickaxe = new ItemFlintPickAxe(650).setUnlocalizedName("flintpickaxe");

 

also, int never return null, never, its just impossible. like gotolink said, at worst it will return 0.

 

can we see the class where flintpickaxe is created ?

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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itemID maybe not an integer. I not at home actually. I release the code tomorrow. In the top of class is a string "Public static Item flintpickaxe". flintpickaxe is an Item. I know that integer cant return null. You are didnt helped me. How can i call the ID of this block from bouns, i cant create new variable. say me please if itemID is integer, how can i define its value?

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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Oh sorry i am wrong, itemID is integer but this is final integer

And this is my project:

[spoiler=ItemFlintPickAxe]

package platon.mods.flintstonetools;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.Property;

import java.util.Random;

public class ItemFlintPickAxe extends ItemPickaxe{

public ItemFlintPickAxe(int par1)
{
super(par1,FlintBase.FLINT);
	this.setCreativeTab(CreativeTabs.tabTools);
}
@Override
public void registerIcons(IconRegister reg){
this.itemIcon = reg.registerIcon("flintstonetools:ItemFlintPickAxe");
}

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
{

float rand = itemRand.nextFloat();
return SetBlockOnFire.SBOF(par1ItemStack, par2EntityPlayer, par3World, par4, par5, par6, par7, par8, par9, par10, rand, this.itemID);
}
}

 

[spoiler=ItemFlintShovel]

package platon.mods.flintstonetools;

import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemSpade;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class ItemFlintShovel extends ItemSpade {

public ItemFlintShovel(int par1)
{
super(par1,FlintBase.FLINT);
	this.setCreativeTab(CreativeTabs.tabTools);
}
@Override
public void registerIcons(IconRegister reg){
this.itemIcon = reg.registerIcon("flintstonetools:ItemFlintShovel");
}
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
{
float rand = itemRand.nextFloat();
return SetBlockOnFire.SBOF(par1ItemStack, par2EntityPlayer, par3World, par4, par5, par6, par7, par8, par9, par10, rand, this.itemID);
}
}

 

[spoiler=SetBlockOnFire]

package platon.mods.flintstonetools;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

public class SetBlockOnFire extends FlintBase{
private static int getRandom(int min, int max) {
    Random random = new Random();
    int res = random.nextInt(max);
    res =   res < min ? res + min : res;
    return res;
}
static boolean a;
public static int[] fireableids = new int[200];
public static boolean isblockfireable(World par3World, int par4, int par5, int par6) {
	for (int i = 0;i<fireableids.length;i++){if (par3World.getBlockId(par4, par5-1, par6)==fireableids[i]) {a = true; break;} else {a = false;}}
	return a;
}
static int tooldmg;
public static boolean SBOF(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10, float rand, int id)
{
    if (par7 == 0)
    {
        --par5;
    }

    if (par7 == 1)
    {
        ++par5;
    }

    if (par7 == 2)
    {
        --par6;
    }

    if (par7 == 3)
    {
        ++par6;
    }

    if (par7 == 4)
    {
        --par4;
    }

    if (par7 == 5)
    {
        ++par4;
    }

    if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
    {
        return false;
    }

    else 
    {
        if (par3World.isAirBlock(par4, par5, par6) && getRandom(1,100)<=30 && SetBlockOnFire.isblockfireable(par3World, par4, par5, par6))
        {
        			par3World.playSoundEffect((double)par4 + 0.5D, (double)par5 + 0.5D, (double)par6 + 0.5D, "fire.ignite", 1.0F, rand * 0.4F + 0.8F);
        			par3World.setBlock(par4, par5, par6, Block.fire.blockID);	
        }

        switch(id){
        case 650:
        	SetBlockOnFire.tooldmg = 1;
        	break;
        case 651:
        	SetBlockOnFire.tooldmg = 2;
        	break;
        }
	par1ItemStack.damageItem(tooldmg, par2EntityPlayer);
        return true;
    }

}
static int[] deffireableids = {1,4,14,15,16,21,23,41,42,45,48,49,56,57,61,73,87,97,98,112,129,153,158,173};
}

 

[spoiler=FlintBase]

package platon.mods.flintstonetools;

import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.Property;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
@Mod (modid = FlintBase.modid, name = "Flintstone Tools", version = "1.0.1a") 
@NetworkMod (clientSideRequired = true, serverSideRequired = false)

public class FlintBase {
public static final String modid = "flintstonetools";
public static FlintBase instance = new FlintBase();
public static Item flintpickaxe;
static int flintpickaxeid;
public static Item flintshovel;
static int flintshovelid;
@EventHandler
public void preLoad(FMLPreInitializationEvent event)
{
Configuration config = new Configuration(event.getSuggestedConfigurationFile());
config.load();
config.defaultEncoding="windows-1251";
flintpickaxeid = config.get("Mod IDs", "flintpickaxeid", 650).getInt();
flintshovelid = config.get("Mod IDs", "flintshovelid", 651).getInt();
SetBlockOnFire.fireableids = config.get("flintpickaxe", "fireableids", SetBlockOnFire.deffireableids).getIntList();
config.addCustomCategoryComment("flintpickaxe", "Here is the list of IDs of blocks that can be setted on fire by the flint pickaxe.\nThat list can be modified. Just add the Ids you want in column.\n\nЗдесь в столбик указаны ID блоков, которые можно поджигать кремневой киркой.\nВы можете изменять его. Просто добавьте свои ID в колонку с новой строки");
config.save();
}
@EventHandler
public void load(FMLInitializationEvent event)
{
flintpickaxe = new ItemFlintPickAxe(flintpickaxeid).setUnlocalizedName("flintpickaxe");
GameRegistry.addRecipe(new ItemStack(FlintBase.flintpickaxe, 1), new Object[]{ "XXX", " # ", " # ",
Character.valueOf('X'), Item.flint, ('#'), Item.stick});
LanguageRegistry.instance().addNameForObject(flintpickaxe, "en_US", "Flint Pickaxe");
LanguageRegistry.instance().addNameForObject(flintpickaxe, "ru_RU", "Кремневая Кирка");


flintshovel = new ItemFlintShovel(flintshovelid).setUnlocalizedName("flintshovel");
int flintshovelid;
GameRegistry.addRecipe(new ItemStack(FlintBase.flintshovel, 1), new Object[]{ " X ", " # ", " # ",
Character.valueOf('X'), Item.flint, ('#'), Item.stick});
LanguageRegistry.instance().addNameForObject(flintshovel, "en_US", "Flint Shovel");
LanguageRegistry.instance().addNameForObject(flintshovel, "ru_RU", "Кремневая Лопата");
}
static EnumToolMaterial FLINT = EnumHelper.addToolMaterial("FLINT", 2, 150, 5.0F, 2.0F, 10);
}

 

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[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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if i define id by another way, all works.

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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also i have question: what means this string?

public static FlintBase instance = new FlintBase();

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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flintshovel = new ItemFlintShovel(flintshovelid).setUnlocalizedName("flintshovel");
int flintshovelid;

Remove the variable declaration line, this might confuse with the field.

 

Basic Java:

public static FlintBase instance = new FlintBase();

means you are creating an object which is a new FlintBase().

You don't need to do this with Forge.

@Instance(FlintBase.modid)
public static FlintBase instance;

is recommended. "instance" field will be populated by the API.

 

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I didn't completly understood you. If you want me to delete flintshovelid variable it will not help. I replaced this var in the bounds by integer 650 and it wasn't helped. Or have I misunderstood you?

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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flintshovel = new ItemFlintShovel(flintshovelid).setUnlocalizedName("flintshovel");
//this line is a reference i take in your class file, it uses flintshovelid, which is a field declared (static int flintshovelid;) at the beginning, this is good
int flintshovelid;
//this line is below, doesn't do anything and conflict with the field, this is bad ->remove

Now you can use flintshovel.itemID, after this line, it won't be null or 0.

From an external class: FlintBase.instance.flintshovel.itemID

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still not work. I want to call flintpickaxe id from class ItemFlintPickAxe with something like this.itemID. And from class ItemFlintShovel flintshovel id by the same string. I dont want to write something like FlintBase.instance.flintpickaxe.itemID.

And itemID still undefined and returns 0 after your changes.

 

int flintshovelid is just my error

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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Listen, once i had the same problem, I had a problem with calling blockID, it returned me 0, too. And i fixed this error with this forum's help. http://www.minecraftforge.net/forum/index.php/topic,9557.msg48255.html#msg48255 This is that topic. Read it, because I dont understand what did i done.

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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Did you replace

public static FlintBase instance = new FlintBase();

with

@Instance(FlintBase.modid)
public static FlintBase instance;

?

 

Yes, i did.

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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If I recalll corectly, you can't trust item IDs the way you're doing inside your switch, The IDs for items are changed internally. Try replacing the constants inside the switch for your items' field itemID instead (i.e. make the cases in your switch block be flintshovel.itemID and flintaxe.itemID).

 

 

itemID is not static. but you gave me one thing, real ids is id + 256. I ll try to write new ids

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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YES!!! Thank you man!! and you too, gotolink!! Now its works. I have comletely forgot about the real ids. It is the best minecraft modding forum. If I would go to some our russian forums, I likely would not get some help  :) Thank you!!

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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Here's an example on how to make the internal package `com.example.examplemod.internal` open to your mod in your build.gradle: tasks.named('jar', Jar) { manifest { attributes([ 'Add-Opens' : 'com.example.examplemod/com.example.examplemod.internal' 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors // (...) ]) } } With the above in your mod's jar manifest, you can now reflectively access the classes inside that internal package. Multiple entries are separated with a space, as per Java's official spec. You can also use Add-Exports to directly call without reflection, however you'd need to use the Gradle plugin mentioned earlier to be able to compile. The syntax for Add-Exports is the same as Add-Opens, and instructions for the compile-time step with the Gradle plugin are detailed later in this post. Remember to prefer the opens and exports keywords inside module-info.java for sources you control. The Add-Opens/Add-Exports attributes are only intended for forcing open other mods.   What else is new with module support? Previously, the runtime module name was always forced to the first mod ID in your `mods.toml` file and all packages were forced fully open and exported. Module names are now distinguished from mod IDs, meaning the module name in your module-info.java can be different from the mod ID in your `mods.toml`. This allows you to have a more descriptive module name that doesn't have to be the same as your mod ID, however we strongly recommend including your mod ID as part of your module name to aid troubleshooting. The `Automatic-Module-Name` manifest attribute is now also honoured, allowing you to specify a module name for your mod without needing to create a `module-info.java` file. This is particularly useful for mods that don't care about JPMS features but want to have a more descriptive module name and easier integration with other mods that do use JPMS.   How do I use it? The first step is to create a `module-info.java` file in your mod's source directory. This file should be in the same package as your main mod class, and should look something like this: open module com.example.examplemod { requires net.minecraftforge.eventbus; requires net.minecraftforge.fmlcore; requires net.minecraftforge.forge; requires net.minecraftforge.javafmlmod; requires net.minecraftforge.mergetool.api; requires org.slf4j; requires logging; } For now, we're leaving the whole module open to reflection, which is a good starting point. When we know we want to close something off, we can remove the open modifier from the module and open or export individual packages instead. Remember that you need to be open to Forge (module name net.minecraftforge.forge), otherwise it can't call your mod's constructor. Next is fixing modules in Gradle. While Forge and Java support modules properly, Gradle does not put automatic modules on the module path by default, meaning that the logging module (from com.mojang:logging) is not found. To fix this, add the Gradle plugin and add a compile-time module definition for that Mojang library: plugins { // (...) id 'org.gradlex.extra-java-module-info' version "1.9" } // (...) extraJavaModuleInfo { failOnMissingModuleInfo = false automaticModule("com.mojang:logging", "logging") } The automatic module override specified in your build.gradle should match the runtime one to avoid errors. You can do the same for any library or mod dependency that is missing either a module-info or explicit Automatic-Module-Name, however be aware that you may need to update your mod once said library adds one. That's all you need to get started with module support in your mods. You can learn more about modules and how to use them at dev.java.
    • Faire la mise à jour grâce à ce lien m'a aider personnellement, merci à @Paint_Ninja. https://www.amd.com/en/support 
    • When I came across the 'Exit Code: I got a 1 error in my Minecraft mods, so I decided to figure out what was wrong. First, I took a look at the logs. In the mods folder (usually where you'd find logs or crash reports), I found the latest.log file or the corresponding crash report. I read it through carefully, looking for any lines with errors or warnings. Then I checked the Minecraft Forge support site, where you can often find info on what causes errors and how to fix them. I then disabled half of my mods and tried running the game. If the error disappeared, it meant that the problem was with the disabled mod. I repeated this several times to find the problem mod.
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