Jump to content

Recommended Posts

Posted

Hi, I am trying to register a very simple "Connected Block" block with 4 boolean properties with default state of false for all. On placement, where getStateForPlacement is called, I just want to set the "south_connected" property to true for testing. However, the F3 console displays all 4 properties as true once placed. PS removing the custom implementation of getStateForPlacement returns a block state with all 4 properties as false as expected.

 

public class ConnectedBlock extends Block {
    public static final BooleanProperty SOUTH_CONNECTED = BooleanProperty.create("south_connected");
    public static final BooleanProperty EAST_CONNECTED = BooleanProperty.create("east_connected");
    public static final BooleanProperty WEST_CONNECTED = BooleanProperty.create("west_connected");
    public static final BooleanProperty NORTH_CONNECTED = BooleanProperty.create("north_connected");

    public ConnectedBlock() {
        super(BlockBehaviour.Properties.of(Material.STONE));

        registerDefaultState(stateDefinition.any()
                .setValue(SOUTH_CONNECTED, false)
                .setValue(EAST_CONNECTED, false)
                .setValue(WEST_CONNECTED, false)
                .setValue(NORTH_CONNECTED, false)
        );
    }

    @Override
    public BlockState getStateForPlacement(BlockPlaceContext context) {
        return getStateDefinition().any().setValue(SOUTH_CONNECTED, true);
    }

    @Override
    protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
        builder.add(SOUTH_CONNECTED, EAST_CONNECTED, WEST_CONNECTED, NORTH_CONNECTED);
    }
}

Why is that? Thanks in advanced

Posted (edited)
 return this.defaultBlockState().setValue(SOUTH_CONNECTED, true);

The why is look at Block.getStateForPlacement()

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Yes. You might want to look at what FenceBlock does. That sounds close to what you are doing?

  • Like 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.