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[1.19] Custom shield not animating on use


Adil Yilan

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I have created custom shield by extending existing ShieldItem:

public final class VikingShieldItem extends ShieldItem {

	public VikingShieldItem() {
		super(createProperties());
	}
	
	private static Properties createProperties()
	{
		Properties properties = new Properties();
		properties.tab(CreativeModeTab.TAB_COMBAT);
		properties.durability(672);
		
		return properties;
	}

	@Override
	public boolean isValidRepairItem(ItemStack repairedItemStack, ItemStack repairItemStack) {
		return repairItemStack.is(OreItems.TITANIUM_INGOT.get());
	}
	
}

I have also created two Blockbench model, one regular, and the other one when shield is blocking, and saved them as viking_shield.json and viking_shield_blocking.json.

In viking_shield.json I have this addition:

	"overrides": [
        {
            "predicate": {
                "blocking": 1
            },
            "model": "experimentalmod:item/viking_shield_blocking"
        }
    ]

However, when I start the game, shield is properly loaded, it blocks, everything works ok, but use animation is not working - it hides and restores to same default look, although it should be tilted.

Is there anything else that must be configured for alternate model to be loaded?

Thanks!

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You need to register the blocking ItemProperty for your custom ShieldItem in FMLClientSetupEvent in enqueueWork,
you can take a look at the ItemProperties class to use the vanilla blocking ItemProperty as an example.

Do you have a json model for your Shield or do you want to use the vanilla Model or a custom Model (Java)?

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@Luis_ST Both models were created in Blockbench and then exported as JSON files.

So I guess you are referring to this:

      register(Items.SHIELD, new ResourceLocation("blocking"), (p_174590_, p_174591_, p_174592_, p_174593_) -> {
         return p_174592_ != null && p_174592_.isUsingItem() && p_174592_.getUseItem() == p_174590_ ? 1.0F : 0.0F;
      });

So even though I do inherit from ShieldItem, I have to create my own custom blocking property, which would probably end up being "experimentalmod:blocking" instead of regular "blocking" ?

I will try to add this now, but regardless of that, is this like a "hack" or proper way to do it for every item property?

Thanks :)

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7 minutes ago, Adil Yilan said:

So even though I do inherit from ShieldItem, I have to create my own custom blocking property, which would probably end up being "experimentalmod:blocking" instead of regular "blocking" ?

Correct, it's also useful to include your mod is into the property

8 minutes ago, Adil Yilan said:

I will try to add this now, but regardless of that, is this like a "hack" or proper way to do it for every item property?

1 hour ago, Luis_ST said:

You need to register the blocking ItemProperty for your custom ShieldItem in FMLClientSetupEvent in enqueueWork,
you can take a look at the ItemProperties class to use the vanilla blocking ItemProperty as an example.

 

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Worked like a charm:

@Mod.EventBusSubscriber(modid = ExperimentalMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public final class ClientSetupEventHandler {

	private static ResourceLocation BLOCKING_PROPERTY_RESLOC = 
			new ResourceLocation(ExperimentalMod.MODID, "blocking");
	
	@SubscribeEvent
    public static void onClientSetup(final FMLClientSetupEvent event) {

		event.enqueueWork(() -> {
			
	    	ItemProperties.register(WeaponItems.VIKING_SHIELD.get(), BLOCKING_PROPERTY_RESLOC, ($itemStack, $level, $entity, $seed) -> {
	    		return $entity != null && $entity.isUsingItem() && $entity.getUseItem() == $itemStack ? 1.0F : 0.0F;
	    	});
		});
		
    }
}

With this correction in model file:

	"overrides": [
        {
            "predicate": {
                "experimentalmod:blocking": 1
            },
            "model": "experimentalmod:item/viking_shield_blocking"
        }
    ]

 

Thanks @Luis_ST !

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