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Hi. I am wondering how some mods from previous versions of the game like architecturecraft managed to get passed the 22.5 degree rotation limits for block models. I am pretty sure it isn't possible in the games current state. Where would be a good place to start looking for modifying this?

Posted (edited)

So I managed to make a new block with a .obj file to achieve what I wanted. For the sake of testing, I've added a pyramid-like block. \

However, as expected, the collision box remains as a block. I know how to make make collision boxes by overriding the Block::getShape method when the block in question is quadrilateral but I don't know how when the shape is triangular. As far as I know, the shapes and voxel shape classes only seem to work with quadrilateral shapes.

PS: I was unsure with I should have created a new post for this question.

Edited by tomatosauce
Posted (edited)
14 hours ago, tomatosauce said:

As far as I know, the shapes and voxel shape classes only seem to work with quadrilateral shapes.

Correct.
Look at how vanilla handles the lectern.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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