Jump to content

Recommended Posts

Posted (edited)

I want to perform an action each tick the player is holding right click with a custom item in their hand. I tried to use the even "onUsingTick" like this:

@Override

public void onUsingTick(ItemStack BasicWandItem, LivingEntity player, int count) {

     player.teleportTo((player.position().x+1),(player.position().y+1),(player.position().z+1));

     super.onUsingTick(BasicWandItem, player, count);

}

 

but it doesn´t work, any suggestions?

thx 

Edited by PAstBand
Posted

Item#onUsingTick is only called if the Item is in use, therefore you need to call LivingEntity#startUsingItem in Item#use.
and the return value of Item#getUseDuration is larger than 0.

In addition teleport the Player is a server side operation and you should use Entity#teleportToWithTicket.

Posted
29 minutes ago, Luis_ST said:

Item#onUsingTick is only called if the Item is in use, therefore you need to call LivingEntity#startUsingItem in Item#use.
and the return value of Item#getUseDuration is larger than 0.

In addition teleport the Player is a server side operation and you should use Entity#teleportToWithTicket.

Im sorry to waste your time, but im able to make it works how i want. What i want is, while the player holds right click do something (for example writin 1 in the chat), and when he relese the button do something else once (for example writing 2 in the chat). I tried with this code:

 

@Override

public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) {

     pPlayer.startUsingItem(pUsedHand);

     return super.use(pLevel, pPlayer, pUsedHand);

}

@Override

public void onUsingTick(ItemStack BasicWandItem, LivingEntity player, int count) {

     player.sendMessage(new TranslatableComponent("1"),player.getUUID());

     super.onUsingTick(BasicWandItem, player, count);

}

@Override

public void releaseUsing(ItemStack pStack, Level pLevel, LivingEntity pLivingEntity, int pTimeCharged) {

     pLivingEntity.stopUsingItem();

     pLivingEntity.sendMessage(new TranslatableComponent("2"),pLivingEntity.getUUID());

     super.releaseUsing(pStack, pLevel, pLivingEntity, pTimeCharged);

}

Posted

The idea is, each tick the item is being use it should do something (Im printing number to test before i can do something better), When the player is no longer using the item it should do other thing just once. Basically

*Right click holded with item in hand*

*Each tick the chat should print 1*

*The player stop holding right click*

*the chat should print 2 just once*

if the player hold click for 5 ticks the chat should like this:

1

1

1

1

1

2

 

This is the item class

public class BasicWandItem extends Item {

     public BasicWandItem(Properties pProperties) { super(pProperties); }

     

@Override

public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) {

     pPlayer.startUsingItem(pUsedHand);

     return super.use(pLevel, pPlayer, pUsedHand);

}

@Override

public void onUsingTick(ItemStack BasicWandItem, LivingEntity player, int count) {

     player.sendMessage(new TranslatableComponent("1"),player.getUUID());

     super.onUsingTick(BasicWandItem, player, count);

}

@Override

public void releaseUsing(ItemStack pStack, Level pLevel, LivingEntity pLivingEntity, int pTimeCharged) {

     pLivingEntity.stopUsingItem();

     pLivingEntity.sendMessage(new TranslatableComponent("2"),pLivingEntity.getUUID());

     super.releaseUsing(pStack, pLevel, pLivingEntity, pTimeCharged);

}

     }

}

 

thx ❤️

Posted
13 hours ago, Luis_ST said:

and the return value of Item#getUseDuration is larger than 0

The default value is 0, you need to override the method and return a value which is larger than 0.
Note this is the max time (in ticks) a Entity can use this Item.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I've been using this modpack for a few days now with no issues, it was working properly just an hour or two ago and now all of a sudden when I try to load it I get this error: 'The game crashed: exception in server tick loop Error: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $' debug log: https://pastebin.com/1htBuhsP crash report: https://pastebin.com/QggHKYDg
    • Everything worked fine until I decided to install supplementaries squared, amendments and a couple other mods like artifacts, and compats for it. I'm having a hard time fixing this, and I get this crash whenever I try to enter a world. Not even a new world is feasible. Any help would be highly appreciated!! https://pastebin.com/7KXYZ6fM
    • Internal Exception: com.google.gson.JsonParseException: Error loading registry data: Unknown element: ResourceKey[minecraft:worldgen/configured_feature / minecraft:crimson_forest_vegetation]   This error is there when i try to join my friends server. We had some mods and it was okay but after 3 days i cant join.
    • It just says the mod i had but i dont have now.. and i didnt even use these mods and it still was crashing with the mods  
    • Hello,   I've been back and forth in emails with some CurseForge support staff on the issue but there's been no progress. In the CurseForge app, I have custom profiles and some public modpacks that will not load no matter what. I've goen through every link sent to me, I've reinstalled Minecraft, reinstalled the launcher, repaired the installations individually, uninstalled and reinstalled the public modpacks, downloaded the latest Java--all of it. But each time, I'm always met with either "java runtime exception", "exit code 1" on the rare occasions Minecraft does launch, or "java is out of date" (which literally cannot be possible since I reinstalled the latest version a few different times.) Making a new profile works, but I want to be able to play the ones I had before.  I had gotten one of the old public Minecraft modpacks to work, the prehistoric one about dinosaurs being featured right now, but then it only worked once. I've tried to retrace my steps and it just would not work. I have genuinely no clue what's going on.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.