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onItemUse event not firing when ItemBlock is placed


lendrick
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I'm trying to save TileEntity information when a block is broken.  In my block's removeBlockByPlayer() function, I spawn a BlockItem with the TileEntity information copied to it.  Here's the relevant code from my Block subclass:

 

    public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) {
    	sideLog(java.util.logging.Level.WARNING, "removeBlockByPlayer");
    	if (!world.isRemote
    			&& world.getGameRules().getGameRuleBooleanValue("doTileDrops")) {
    		ItemStack itemStack = new ItemStack(DeepStorageTanks.itemBlockDeepStorageTank);
    				
    		LiquidTank dst = null;
    		TileEntity te = world.getBlockTileEntity(x, y, z);

    		if(te instanceof TileEntityDeepStorageTank)
    		{
    			dst = ((TileEntityDeepStorageTank)te).tank;
    		}

    		if (dst != null && dst.containsValidLiquid() && dst.getLiquid().amount > 0) {
    	        NBTTagCompound tag = new NBTTagCompound();
    	        tag.setTag("tank", dst.getLiquid().writeToNBT(new NBTTagCompound()));
    			itemStack.setTagCompound(tag);
    		}

    		EntityItem entityitem = new EntityItem(world, x, y, z, itemStack);
    		entityitem.delayBeforeCanPickup = 10;

    		//world.spawnEntityInWorld(entityitem);
    		
    	}
    	return world.setBlockToAir(x, y, z);
    }

 

For some reason, when I place the resulting ItemBlock, the onItemUse() function (see below) is not firing.

 

    @Override
    public boolean onItemUse(ItemStack itemStack,
                             EntityPlayer par2EntityPlayer, World world, int x, int y,
                             int z, int par7, float par8, float par9, float par10)
    {
    	sideLog(java.util.logging.Level.WARNING, "onItemUse");
        boolean s = super.onItemUse(itemStack, par2EntityPlayer, world, x, y,
                                    z, par7, par8, par9, par10);
        NBTTagCompound data = itemStack.getTagCompound();
        TileEntity te = world.getBlockTileEntity(x, y, z);

        if (data != null && te != null && te instanceof TileEntityDeepStorageTank)
        {
            ((TileEntityDeepStorageTank)te).readFromNBT(data);
        }

        return s;
    }

 

I'm not entirely sure what the issue is, but I never see anything in the log from onItemUse.  (Note that I know that removeBlockByPlayer() is being called when the block is broken because I had a logging function in it until recently.)

 

Any ideas what might be going on?

   

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Figured out my mistake.  It wasn't in the ItemBlock class itself; rather, when you register a block with a corresponding ItemBlock, rather than this:

 

        GameRegistry.registerBlock(blockDeepStorageTank, "deepStorageTank");
        GameRegistry.registerItem(itemBlockDeepStorageTank, "deepStorageTankItem");

 

you do this:

 

        GameRegistry.registerBlock(blockDeepStorageTank, ItemBlockDeepStorageTank.class, "deepStorageTank");

 

The method is being called correctly now.

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Worked on this a little more.  For anyone finding this forum thread later on, the TileEntity data is only available once ItemBlock.placeBlockAt() is called.  Here's my code in my ItemBlock subclass.

 

    @Override
    public boolean placeBlockAt(ItemStack itemStack, EntityPlayer player,
    		World world, int x, int y, int z, int side, float hitX, float hitY,
    		float hitZ, int metadata) {
    	// TODO Auto-generated method stub
    	sideLog(java.util.logging.Level.WARNING, "placeBlockAt");
    	boolean b = super.placeBlockAt(itemStack, player, world, x, y, z, side, hitX, hitY,
    			hitZ, metadata);
    	TileEntity te = world.getBlockTileEntity(x, y, z);
        if(te != null) {
        	sideLog(java.util.logging.Level.WARNING, "placeBlockAt: block has TileEntity");
        }
        NBTTagCompound data = itemStack.getTagCompound();

        if (data != null && te != null && te instanceof TileEntityDeepStorageTank)
        {
            ((TileEntityDeepStorageTank)te).readFromNBT(data);
        }
    	return b;
    }

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