Posted August 12, 20223 yr So I'm relatively new to modern Forge, I made a few simple mods back in like the 1.8 days, and haven't touched Java or Forge since. I came back and decided that I wanted to make a mod involving content from Minecraft Dungeons, because I think the variety in enemies and items would make for a fun experience. The only thing is, All the files for Minecraft Dungeons are from Unreal Engine, meaning .psa animation files, which I have no idea how to get into a .json format (or anything else compatible). In a similar vein, I don't quite understand how to make models well yet, So the best I can do is manually map out the UV faces to the textures, and just kinda hope it's right. Has anyone else experimented with this idea at all and found any success? I am also wondering if it is possible to just export the models of entities directly to blockbench or something? Making models for each individual entity seems like it would take a while. Edited August 12, 20223 yr by jracon
September 15, 20223 yr Not sure about just ripping a thing or 2 from UE and porting it over to Java. Best you can do is remake the assets, learn some modern Forge, and implement the content in your way.
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