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Posted
9 hours ago, warjort said:

The correct way to implement that constructor is something like:

   public Menu() {
      super(Component.translatable("unital.menu_screen.title"));
   }

That value is reference to an entry in your language file which you can fix later once you get it working.

thx again

 

Posted
Quote

but I can't add the tooltip

This is not a question.

If you want help, show the code (preferably using a github repository) and explain what it is not working in detail - not "it does not work".

 

If you want tutorials or somebody to write your mod for you, this is not the place for that. This is a support forum not a teaching forum.

It already took 20+ posts on this thread for you to do something as simple as drawing a texture on a screen.

This suggests to me you need to put some work into learning the basics, either java or the minecraft/forge codebase.

e.g. look at vanilla code that does something similar to what you want to do and try to understand it

don't just copy/paste, you will never learn if you don't understand

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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