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Rotate the block texture the way you placed it, storing in TE?


Vilsol

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I am pretty new to the Forge API (As you might have noticed), but I have a problem that I need to solve, which is that I need to change the direction of the textures on the block, but I can't use the meta data because I am using it for other things.

 

I have already looked at vanilla pistons, pumpkins, furnaces but they are all using meta data values.

 

Thanks in advance!

 

I have also noticed a very weird thing, that for some reason my onBlockPlacedBy is never called (tested with system.out.println...), anyone has any idea why?

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I'm no pro, by far, but my suggestion would be to use the code of the aforementioned vanilla blocks, and then set a variable in the TE based on the metadata info.

 

I already said, that for unknown reason my onBlockPlacedBy doesn't work. This means I can't use what vanilla does.

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Your onBlockPlacedBy method is then wrong. It should get called.

Show some programming spirit and try to find your mistake.

 

I have quite a lot of spirit. I have messed with this problem for 3 days and this is like a call of help. I have been coding in general for about 6-7 years... so yeah.

 

Also, here is my method:

 

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLiving livingentity, ItemStack stack){
	System.out.println(livingentity);
	rotation = MathHelper.floor_double((double)(livingentity.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
}

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Sadly, the only onBlockPlacedBy method is

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack) {}

So your method doesn't exist for Minecraft.

If you have been coding for years, you should be using @Override annotation.  ::)

 

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Sadly, the only onBlockPlacedBy method is

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack) {}

So your method doesn't exist for Minecraft.

If you have been coding for years, you should be using @Override annotation.  ::)

 

That is why I said coding in general not exactly java... also, I have been coding bukkit plugins for a year and never had to override anything, As well as I have read where other people have used this and they have not overrided it. As well, I tried to override it but it told me there is nothing to be overriden, so yeah.

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which language (beside java) have you coded with?  if none of them were oop (object oriented programming) you might want just to do a quick overview of it to know wtf were doing with oop

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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which language (beside java) have you coded with?  if none of them were oop (object oriented programming) you might want just to do a quick overview of it to know wtf were doing with oop

 

You have to got to be kidding me? PHP, C++, Java (for a year), Python, Perl and some basic ones like Shell, Bacth etc.

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no srly i expected you to tell me like batch/bash/shell/html/php/perl etc like a lot of scripting language. sorry :/

 

im just surprise you have not heard/think about the @Override because it a similar concept exists in cpp too :/

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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you should override the onBlockPlacedBy method

in this method you can get the block ID and the metadata so it would look like this:

@Override
    public void onBlockPlacedBy(World world, int X, int Y, int Z, EntityLivingBase entityLivingBase, ItemStack itemStack)
    {
        int metadata = world.getBlockMetadata(X, Y, Z);
        int playerDirection = MathHelper.floor_double((double)((entityLivingBase.rotationYaw * 4F) / 360F) + 0.5D) & 3;
        if(metadata == 0)
        {
           switch(playerDirection)
           {
// then you put here what metadata will be placed based on where you're pointing at like this
case 0: metadata = 2; break;
            }
        }
        world.setBlock(X, Y, Z, blockID, metadata, 2);
    }

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you should override the onBlockPlacedBy method

in this method you can get the block ID and the metadata so it would look like this:

@Override
    public void onBlockPlacedBy(World world, int X, int Y, int Z, EntityLivingBase entityLivingBase, ItemStack itemStack)
    {
        int metadata = world.getBlockMetadata(X, Y, Z);
        int playerDirection = MathHelper.floor_double((double)((entityLivingBase.rotationYaw * 4F) / 360F) + 0.5D) & 3;
        if(metadata == 0)
        {
           switch(playerDirection)
           {
// then you put here what metadata will be placed based on where you're pointing at like this
case 0: metadata = 2; break;
            }
        }
        world.setBlock(X, Y, Z, blockID, metadata, 2);
    }

 

Seems like you havent read the post either. I  cant use the metadata, as well as I have already found out how to do it and why it doesnt work.

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That is why I said coding in general not exactly java... also, I have been coding bukkit plugins for a year and never had to override anything, As well as I have read where other people have used this and they have not overrided it. As well, I tried to override it but it told me there is nothing to be overriden, so yeah.

Man, when you subclass and rewrite a parent method, you are overriding it.

If bukkit doesn't allow this, then it is really crappy.

@Override is only a tool to keep in track with parent methods, telling you if code is correct.

So yeah, you should have come to this conclusion yourself if you knew Java (1 year ? sure...)

 

By the way, you can lock the thread yourself.

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