Posted August 23, 201312 yr I've tried multiple solutions to this problem, things I've read here, on the Wiki, and even some things I've done on my own, but I simply can't get Minecraft to recognize and locate my bloody textures. Below is my layout, including how I'm referencing the texture in-code, along with package structure. http://i655.photobucket.com/albums/uu273/RH-00/Keep%20of%20Metal%20and%20Gold/th_komag_layout_zpsb068ceef.png[/img] Does anyone out there have any ideas on how I might fix this? Its irritating me beyond all reason.
August 23, 201312 yr was it my guide ? if yes the i can confirm my nethod doesnt work with multiple project setup (you have 1 folder for your mod and 1 for mc source) i can also confirm that you can still load texture when having multiple projects. just im not sure how though i know theyre are other threads that talk about this on the forums and they found valid solution i will also update my guide for case like this how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 23, 201312 yr Author One of them might've been yours, aye. I've tried so many, I've since forgotten from whom I got them. I tried searching this forum for the info I need, but twas to no avail. If someone could at least point me in the right direction, I'd be much obliged. Don't want -everything- done for me, but a tech mod without textures? Unheard of!
August 23, 201312 yr Author "project"/assets/modid/...? Something along the lines of this? http://i655.photobucket.com/albums/uu273/RH-00/Keep%20of%20Metal%20and%20Gold/th_komag_layout_1_zpsc85e24da.png[/img] I tried that, and still not working. My /bin/ folder has a /komag/ folder, but no /assets/ folder...that normal? If that's the problem, how do I go about fixing it? I renamed the base package in my Source folder so it'd not conflict the /komag/ folder that's got all my assets, so it loads in just fine, I just can't get that ruddy texture in. Its the right dimensions, too, 16x16, RGB (1 layer) PNG image.
August 24, 201312 yr You need to make sure your folders are set up right Go into forge/mcp/src/minecraft Create a folder called "assets" if there isn't one already then create a folder inside assets called "komag" then create a folder inside komag called "textures" then create your "items" "blocks" "entities" ect folders put your texture inside the relevant folder that's the setup I use and all my textures work fine
August 24, 201312 yr Author Just tried that, and its still not workin...Eclipse is also warning me that my mod doesn't have a "pack.mcmeta" file, if that helps at all.
August 24, 201312 yr Something along the lines of this? Yes, exactly. Don't ever touch the bin folder, it is the src folder you should change. You should have something like mcp/src/Keep of Metal and Gold/assets/komag/...then textures/blocks for blocks, textures/items for items... pack.mcmeta is completely optional.
August 24, 201312 yr Author Something along the lines of this? Yes, exactly. Don't ever touch the bin folder, it is the src folder you should change. You should have something like mcp/src/Keep of Metal and Gold/assets/komag/...then textures/blocks for blocks, textures/items for items... pack.mcmeta is completely optional. I got it working! With a little foolery with Eclipse, and it turned out I needed /mcp/src/komag/assets/komag/textures. Bit redundant, but it works! Something with taking the "komag.assets.komag.textures" entries, turning them into source folders, then removing them from the build path kicked Eclipse and Minecraft in the rear and she's working like a charm, thankee! For those looking here for a solution to this problem, the aforementioned folders are in the /mcp/src folder, ie the Minecraft project, and NOT your mod project folders.
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