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[1.19.2] make the bow animation ?


perromercenary00

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hi i need help whit animating and item i need to animated while on use 
i having following a tutorial for 1.16.5 making a  ModItemModelProperties class and all
but dont works for 1.19.2

exactly the ItemModelsProperties.register  dont have a source import in 1.16.5 was in 

import net.minecraft.item.ItemModelsProperties; 



that means ItemModelsProperties change of name or was dropped and now the bow animation is done diferent

Spoiler

package basemmod.item;


//import net.minecraft.item.ItemModelsProperties;
//import net.minecraft.world.item.ItemModelsProperties;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;


public class ModItemModelProperties {

    public static void makeBow(Item item) {
        ItemModelsProperties.register(item, new ResourceLocation("pull"), (itemstack, warudo, le) -> {

            if (le == null) {
                return 0.0F;
            } else {
                float pull = (float)((( itemstack.getUseDuration() - le.getUseItemRemainingTicks() ) % 5 ) / 5.0F);
                //System.out.println( " ticks = " + pull );
                
                return (le.getUseItem() != itemstack )? 0.0F : pull; 
                        //(itemstack.getUseDuration() - le.getUseItemRemainingTicks()) / 20.0F;
            }
        });

        ItemModelsProperties.register(item, new ResourceLocation("pulling"), (itemstack, warudo, le) -> {
            return (le != null && le.getUseItem() == itemstack) ? 1.0F : 0.0F;
        });
    }
    
    public static void make_solution_shake(Item item) {
        ItemModelsProperties.register(item, new ResourceLocation("pull"), (itemstack, warudo, le) -> {

            if (le == null) {
                return 0.0F;
            } else {
                float pull = (float)((( itemstack.getUseDuration() - le.getUseItemRemainingTicks() ) % 5 ) / 5.0F);
                //System.out.println( " ticks = " + pull );
                
                return (le.getUseItem() != itemstack )? 0.0F : pull; 
                        //(itemstack.getUseDuration() - le.getUseItemRemainingTicks()) / 20.0F;
            }
        });

        ItemModelsProperties.register(item, new ResourceLocation("pulling"), (itemstack, warudo, le) -> {
            return (le != null && le.getUseItem() == itemstack) ? 1.0F : 0.0F;
        });
    }    
    

}

also for the sake of saving time surely the way of declaring the item to attach the make_solution_shake(Item item) also change i need an example of the new way 


thanks for your attention 

 

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It's not difficult to find this.

You know the bow does this and you need the item instance to register it.

So just search for references to Items.BOW and you will find the vanilla code in net.minecraft.client.renderer.item.ItemProperties 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Just do ItemModelProperties.register in FMLClientSetupEvent, and register as many frames as there are in your spritesheet/texture/whatever. The normal bow has 4 frames when you pull it, so you'll want to call ItemModelProperties.register 4 times and register a different ResourceLocation that matches the names in the item model's JSON (e.g. "normal", "pull1", "pull2", "pull3").

 

EDIT: I'm dumb, this is for 1.16.5, and the problem here is with 1.19. My bad.

Edited by Ninjaguy169
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