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How to get progress of attack indicator


Wolfboycoolkid

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You can see how that is rendered in Gui.renderCrossHair() using Player.getAttackStrengthScale()

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Do you really think this question is in anyway answerable?

It's 2 lines of code without any context.

 

My guess is you have the same or a similar problem to this: https://forums.minecraftforge.net/topic/114943-make-an-enchantment-specifically-for-a-shovel/#comment-509407

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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15 hours ago, warjort said:

Do you really think this question is in anyway answerable?

It's 2 lines of code without any context.

 

My guess is you have the same or a similar problem to this: https://forums.minecraftforge.net/topic/114943-make-an-enchantment-specifically-for-a-shovel/#comment-509407

Looking at it yep, I do have that problem. Seeing as getAttackStrengthScale resets to 0 every attack I'm not sure how to get it before it resets, how would I do that?

Also if there's any more context I need to give tell me, I'm new to this

My code:

public static void onEntityAttacked(LivingHurtEvent event) {
		if (event != null && event.getEntity() != null && event.getSource().getEntity() != null) {

			// Attacking entity
			LivingEntity entity = (LivingEntity) event.getSource().getEntity();
			// Item in main-hand of entity
			Item item = entity.getMainHandItem().getItem();
			Item amethystBroadsword = SwordtemberModItems.AMETHYST_BROADSWORD.get();
			boolean yeetTarget = false;

			// Is Amethyst Broadsword
			if (item instanceof AmethystBroadswordItem) {
				// If they're a player, wait for the max cooldown to attack
				// Else just attack
				if (entity instanceof Player) {
					Player player = (Player) entity;
					float testVar = player.getAttackStrengthScale(0.0f);
					
					// Nope float cooldownPercent = player.getCooldowns().getCooldownPercent(amethystBroadsword, 0.1f);
					
					// Debug
              	 	if (!entity.level.isClientSide()) {
						MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
						if (server != null) {
							
							server.getPlayerList().broadcastMessage(new TextComponent(Float.toString(testVar)), ChatType.SYSTEM, Util.NIL_UUID);
						}
					}
					
				} else {
					yeetTarget = true;
					
				}
			}

			// Yeet the target
			if (yeetTarget == true) {
				float knockbackAmount = 6.5f;
                double knockbackX = 0 - entity.getLookAngle().x();
                double knockbackZ = 0 - entity.getLookAngle().z();
                event.getEntityLiving().knockback(knockbackAmount, knockbackX, knockbackZ);
			}
		}
	}
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Yes, you have the same problem as the other post (assuming you don't have a recent version of forge).

 

This is something that was very recently changed:

https://maven.minecraftforge.net/net/minecraftforge/forge/1.19.2-43.1.15/forge-1.19.2-43.1.15-changelog.txt

- 43.1.6  [1.19.x] Moved Player.resetAttackStrengthTicker() to the end of Player.attack() (#9000)

https://github.com/MinecraftForge/MinecraftForge/pull/9000

 

You can try the latest version of forge to see if your code now works.

 

Quote

Also if there's any more context I need to give tell me, I'm new to this

Being able to answer this question (rather than guessing) required knowing;

* where you are using the method

* which version of forge you are using

These are just part of the https://en.wikipedia.org/wiki/Five_Ws used to give a complete description of a problem.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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6 hours ago, warjort said:

Yes, you have the same problem as the other post (assuming you don't have a recent version of forge).

 

This is something that was very recently changed:

https://maven.minecraftforge.net/net/minecraftforge/forge/1.19.2-43.1.15/forge-1.19.2-43.1.15-changelog.txt

- 43.1.6  [1.19.x] Moved Player.resetAttackStrengthTicker() to the end of Player.attack() (#9000)

https://github.com/MinecraftForge/MinecraftForge/pull/9000

 

You can try the latest version of forge to see if your code now works.

 

Being able to answer this question (rather than guessing) required knowing;

* where you are using the method

* which version of forge you are using

These are just part of the https://en.wikipedia.org/wiki/Five_Ws used to give a complete description of a problem.

Alright, I've update my forge to the latest, although from what I can tell the change was done on 1.19, which isn't useful for me as I'm using 1.18.2.

 

Also I'm now using Forge 40.1.76 - 1.18.2

I'm not sure how I can show where I'm using the method precisely without you having to search through the code.

Also for this I'm using an actual IDE (Intellij) so my code has changed slightly, as well I've changed some stuff that I think is better.

package com.shadowdragon.swordtember.events;

import com.shadowdragon.swordtember.advanceditems.AmethystBroadswordItem;
import com.shadowdragon.swordtember.registry.Items;
import net.minecraft.Util;
import net.minecraft.network.chat.ChatType;
import net.minecraft.network.chat.TextComponent;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.server.ServerLifecycleHooks;

@Mod.EventBusSubscriber
public class LivingEntityHurt {
    @SubscribeEvent
    public static void onEntityAttacked(LivingHurtEvent event) {
        if (event != null && event.getEntity() != null && event.getSource().getEntity() != null) {

            // Attacking entity
            LivingEntity entity = (LivingEntity) event.getSource().getEntity();
            // Item in main-hand of entity
            Item item = entity.getMainHandItem().getItem();
            Item amethystBroadsword = Items.amethystBroadsword.get();
            boolean yeetTarget = false;

            // Is Amethyst Broadsword
            if (item instanceof AmethystBroadswordItem) {
                // If they're a player, wait for the max cooldown to attack
                // Else just attack
                if (entity instanceof Player player) {
                    float testVar = player.getAttackStrengthScale(0.0f); // <--- HERE

                    // Nope float cooldownPercent = player.getCooldowns().getCooldownPercent(amethystBroadsword, 0.1f);

                    // Debug
                    if (!entity.level.isClientSide()) {
                        MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
                        if (server != null) {

                            server.getPlayerList().broadcastMessage(new TextComponent(Float.toString(testVar)), ChatType.SYSTEM, Util.NIL_UUID);
                        }
                    }

                } else {
                    yeetTarget = true;
                }
            }

            // Yeet the target
            if (yeetTarget) {
                float knockbackAmount = 6.5f;
                double knockbackX = 0 - entity.getLookAngle().x();
                double knockbackZ = 0 - entity.getLookAngle().z();
                event.getEntityLiving().knockback(knockbackAmount, knockbackX, knockbackZ);
            }
        }
    }
}
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The change has not been applied to 1.18.2, it was only added to 1.19.2 yesterday. 🙂 

https://github.com/MinecraftForge/MinecraftForge/commit/2a4230868ffaf5c364cfbea8c66e6c12176bd1c4

If you want to speed up the process, you can submit a PR for 1.18.2.

This change was regarded as a feature so it's not guaranteed to get backported to earlier versions unless somebody steps to do it.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Share on other sites

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Share on other sites

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