Posted September 4, 20223 yr i have to make 3 slabs for mi mod so i public static final RegistryObject<Block> DIRT_SLAB = registerBlock("dirt_slab", () -> new SlabBlock(Block.Properties.copy(Blocks.DIRT))); public static final RegistryObject<Block> GRASS_SLAB = registerBlock("grass_slab", () -> new SlabBlock(Block.Properties.copy(Blocks.GRASS))); public static final RegistryObject<Block> GRAVEL_SLAB = registerBlock("gravel_slab", () -> new SlabBlock(Block.Properties.copy(Blocks.GRAVEL))); internally the 3 slabs point to the same 3 parent_model_slab json basemmod:block/parent/slab/parent_slab_bottom.json basemmod:block/parent/slab/parent_slab_double.json basemmod:block/parent/slab/parent_slab_top.json but the grass slab behave as she wants , the size is wrong and the size randomly change every time i put a newone also the block dont have fisical boundaries i cannot step on it also happends when in slab double but the other the dirt one and the gravel one just behave normally as expected ###### how i fix this also is posible to make the grass slab match the bioma color in an easy way i cannot make it work before this dark green texture match the most of forest biomas but not all and gonna looks weird on custome biomas thanks for your time
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