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[1.18.2] [SOLVED] Hide shield model while item is in use


CrackedScreen

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It's hardcoded in ItemInHandRenderer.evaluateWhichHandsToRender()

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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RenderHandEvent, you cancel the event to stop the rendering. e.g.

@Mod.EventBusSubscriber(modid = MODID, value = Dist.CLIENT)
public class ClientEvents {

    @SubscribeEvent
    public static void renderHand(RenderHandEvent event) {

        if (event.getHand() == InteractionHand.OFF_HAND) {
            if (Minecraft.getInstance().player.getItemInHand(InteractionHand.MAIN_HAND).is(Items.DIAMOND)) {
                event.setCanceled(true);
            }
        }
    }
}
Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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  • CrackedScreen changed the title to [1.18.2] [SOLVED] Hide shield model while item is in use

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