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[1.18.2] ItemRenderer#renderGuiItem save result to png file


xkorot

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That sounds like the completely wrong way to do this.

You already have a .png file in the mod jar(s).

 

A quick look at the MCEF source code shows it has a mechanism to have custom urls (schemes) that you can use to reference minecraft assets.

There's even some code in their example mod

https://github.com/Mysticpasta1/mcef-forge/blob/51e69d97e4241501ec33f96d066176eb4c723fd1/src/main/java/net/montoyo/mcef/example/ExampleMod.java#L41

If you have problems adapting that example to your use case, talk to the mod author.

 

NOTE: The actual implementation of that example looks kind of horrible.

It should at least be using

Minecraft.getInstance().getResourceManager().getResource()

instead of Class.getResourceAsStream().

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Correction:  I can see you wanting to use the ItemRenderer for items that have non-trivial models. 

You won't be able to use the raw pngs for them and some items like grass need colors applied to them.

 

I am not familiar with the processing to turn buffers into images.

But if I was going to do it, I would look at how Minecraft.grabPanoramixScreenShot() creates a NativeImage?

Obviously, you will be rendering just the item not the full Level. 🙂 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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