Jump to content

Is it possible to edit, and reregister, the Mesh Definition of a Model without restarting the whole program?


bigMojitos

Recommended Posts

I tried to do it by running it in debug mode and rebuilding the mod after I edit a value in my Mesh Definition Method but it doesn't work until I actually fully restart the program. I understand this is probably a dumb question but I'm just wondering if anything remotely like this is possible with forge.

Edited by bigMojitos
Link to comment
Share on other sites

11 minutes ago, Luis_ST said:

Try to reload the game resources via the /reload command. If this does not work, you can try to re join the World.
If both way do not work this is not possible.

It didn't work. Is there any way I could manually call an Event like EntityRenderers.RegisterLayerDefinition()  to see if that works?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.