Jump to content

Recommended Posts

Posted

I think it would be useful to add functions like isMultiplayerClient() and isMultiplayerServer() for use in shared code. the second one returns true if running on the server. the first one returns true if we are client and connected to a server. I could code this myself, but I think it would be good if this would be available at some central place.

Posted

There is no generic way to obtain the world. In the client, you get it through ModLoader.getMinecraftInstance.theWorld, on the server, you have to deal with dimensions & co. I always need to write two implementations.

Posted

If !MinecraftForge.isClient() then we are server and world is local
If MinecraftForge.isClient then
   if ModLoader.minecraft.world.isRemote then
      we are client and in SMP
   else
      we are client and ssp

I dont see what is hard?

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Unfortunately, the given code won't compile on the server, as there is no ModLoader.getMinecraftInstance there. It may be possible to compile it on the client and then put it into the server file, but even if that would work, it would be absolutely bad coding style.

Posted

Essentially what you're wanting is forge to have that crappy code, instead of your code.

And yes, it would work fine if you did it correcly.

HOWEVER, if you can write clean version of those then go for it.

Honestly, that isnt really needed, as simply knowing if you're the client or the server is enough.

Anything that interactes with the world, should have a reference to the world.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Unfortunately, the given code won't compile on the server, as there is no ModLoader.getMinecraftInstance there. It may be possible to compile it on the client and then put it into the server file, but even if that would work, it would be absolutely bad coding style.

 

You do realize that the second if statement shouldn't even be in the server code right?

Posted

Honestly, that isnt really needed, as simply knowing if you're the client or the server is enough.

Anything that interactes with the world, should have a reference to the world.

 

Many operations only get an IBlockAccess instead of a world. Of course, I could cast it to World, but that's not a clean solution. And in some of these it is essentially important whether the world is remote or not, as many operations should only be done on the server in SMP.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Im trying to build my mod using shade since i use the luaj library however i keep getting this error Reason: Task ':reobfJar' uses this output of task ':shadowJar' without declaring an explicit or implicit dependency. This can lead to incorrect results being produced, depending on what order the tasks are executed. So i try adding reobfJar.dependsOn shadowJar  Could not get unknown property 'reobfJar' for object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler. my gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'com.github.johnrengelman.shadow' version '7.1.2' id 'org.spongepowered.mixin' version '0.7.+' } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'org.spongepowered.mixin' apply plugin: 'com.github.johnrengelman.shadow' version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) //jarJar.enable() println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: mapping_channel, version: mapping_version copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' arg "-mixin.config=derp.mixin.json" mods { "${mod_id}" { source sourceSets.main } } } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { workingDirectory project.file('run-data') args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { flatDir { dirs './libs' } maven { url = "https://jitpack.io" } } configurations { shade implementation.extendsFrom shade } dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'org.luaj:luaj-jse-3.0.2' implementation fg.deobf("com.github.Virtuoel:Pehkui:${pehkui_version}") annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' minecraftLibrary 'luaj:luaj-jse:3.0.2' shade 'luaj:luaj-jse:3.0.2' } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), "TweakClass" : "org.spongepowered.asm.launch.MixinTweaker", "TweakOrder" : 0, "MixinConfigs" : "derp.mixin.json" ]) } rename 'mixin.refmap.json', 'derp.mixin-refmap.json' } shadowJar { archiveClassifier = '' configurations = [project.configurations.shade] finalizedBy 'reobfShadowJar' } assemble.dependsOn shadowJar reobf { re shadowJar {} } publishing { publications { mavenJava(MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } } }  
    • All versions of Minecraft Forge suddenly black screen even without mods (tried reinstalling original Minecraft, Java, updating drivers doesn't work)
    • When i join minecraft all ok, when i join world all working fine, but when i open indentity menu, i get this The game crashed whilst unexpected error Error: java.lang.NullPointerException: Cannot invoke "top.ribs.scguns.common.Gun$Projectile.getDamage()" because "this.projectile" is null crash report here https://paste.ee/p/0vKaf
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.