Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I think it would be useful to add functions like isMultiplayerClient() and isMultiplayerServer() for use in shared code. the second one returns true if running on the server. the first one returns true if we are client and connected to a server. I could code this myself, but I think it would be good if this would be available at some central place.

Whats wrong with MinecraftForge.isClient, and world.isRemote?

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

There is no generic way to obtain the world. In the client, you get it through ModLoader.getMinecraftInstance.theWorld, on the server, you have to deal with dimensions & co. I always need to write two implementations.

If !MinecraftForge.isClient() then we are server and world is local
If MinecraftForge.isClient then
   if ModLoader.minecraft.world.isRemote then
      we are client and in SMP
   else
      we are client and ssp

I dont see what is hard?

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

Unfortunately, the given code won't compile on the server, as there is no ModLoader.getMinecraftInstance there. It may be possible to compile it on the client and then put it into the server file, but even if that would work, it would be absolutely bad coding style.

Essentially what you're wanting is forge to have that crappy code, instead of your code.

And yes, it would work fine if you did it correcly.

HOWEVER, if you can write clean version of those then go for it.

Honestly, that isnt really needed, as simply knowing if you're the client or the server is enough.

Anything that interactes with the world, should have a reference to the world.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Unfortunately, the given code won't compile on the server, as there is no ModLoader.getMinecraftInstance there. It may be possible to compile it on the client and then put it into the server file, but even if that would work, it would be absolutely bad coding style.

 

You do realize that the second if statement shouldn't even be in the server code right?

  • Author

Honestly, that isnt really needed, as simply knowing if you're the client or the server is enough.

Anything that interactes with the world, should have a reference to the world.

 

Many operations only get an IBlockAccess instead of a world. Of course, I could cast it to World, but that's not a clean solution. And in some of these it is essentially important whether the world is remote or not, as many operations should only be done on the server in SMP.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.