Posted May 9, 201213 yr I think it would be useful to add functions like isMultiplayerClient() and isMultiplayerServer() for use in shared code. the second one returns true if running on the server. the first one returns true if we are client and connected to a server. I could code this myself, but I think it would be good if this would be available at some central place.
May 10, 201213 yr Whats wrong with MinecraftForge.isClient, and world.isRemote? I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 11, 201213 yr Author There is no generic way to obtain the world. In the client, you get it through ModLoader.getMinecraftInstance.theWorld, on the server, you have to deal with dimensions & co. I always need to write two implementations.
May 11, 201213 yr If !MinecraftForge.isClient() then we are server and world is local If MinecraftForge.isClient then if ModLoader.minecraft.world.isRemote then we are client and in SMP else we are client and ssp I dont see what is hard? I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 12, 201213 yr Author Unfortunately, the given code won't compile on the server, as there is no ModLoader.getMinecraftInstance there. It may be possible to compile it on the client and then put it into the server file, but even if that would work, it would be absolutely bad coding style.
May 12, 201213 yr Essentially what you're wanting is forge to have that crappy code, instead of your code. And yes, it would work fine if you did it correcly. HOWEVER, if you can write clean version of those then go for it. Honestly, that isnt really needed, as simply knowing if you're the client or the server is enough. Anything that interactes with the world, should have a reference to the world. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
May 12, 201213 yr Unfortunately, the given code won't compile on the server, as there is no ModLoader.getMinecraftInstance there. It may be possible to compile it on the client and then put it into the server file, but even if that would work, it would be absolutely bad coding style. You do realize that the second if statement shouldn't even be in the server code right?
May 13, 201213 yr Author Honestly, that isnt really needed, as simply knowing if you're the client or the server is enough. Anything that interactes with the world, should have a reference to the world. Many operations only get an IBlockAccess instead of a world. Of course, I could cast it to World, but that's not a clean solution. And in some of these it is essentially important whether the world is remote or not, as many operations should only be done on the server in SMP.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.