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1.19 Player rotation issue


Kirro_YT

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@SubscribeEvent
public static void onRenderTick(TickEvent.RenderTickEvent event) {
	Player player = Minecraft.getInstance().player;
	if (player != null) {
		Vec2 rotation = new Vec2(player.getXRot(), player.getYRot());
		Vec2 addition = Vec2Rot(new Vec3(0, 0, 0.01));
		player.setXRot(rotation.x + addition.x);
		player.setYRot(rotation.y + addition.y);
	}
}

So i was thinking that minecraft camera rotation is kinda boring so i try to make it rotate on z-axis (like how it did when the player get damage), i soonly writing codes to test it and the x, y works fine but when i try to set the z rotation, there is no setZRot method. I went to find class like Renderers, Camera, etc in the sources but still can't find how to do it. Does anyone know how to do it, or is this not possible?

Edited by Kirro_YT
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@Mod.EventBusSubscriber(modid = MOD_ID, value = Dist.CLIENT)
public class ClientEvents {

    @SubscribeEvent
    public static void camera(ViewportEvent.ComputeCameraAngles event) {
        event.setRoll(180f);
    }
}

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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