Posted October 8, 20222 yr I want to detect when a player eats any food item. For items I have a listener for when the Item is finished using but due to the cake is implemented there is no way for me to detect when the player eats a modded cake in general. My current thought is to extend the FoodData class so that when public void eat(int pFoodLevelModifier, float pSaturationLevelModifier) is called it would fire a custom event and replace every instance of FoodData in Player with the extended version. I think it's not likely to break much since FoodData seem to be a pretty isolated section of code but it probably will horribly conflict with any mod that may also have had the same idea. But before actually doing it I wanted to ask if this would be safe to do so and if there is another alternative I've missed. Also is any of this considered core-modding, i'm not sure of the exact definition?
October 8, 20222 yr Why not VanillaGameEvent and GameEvent.EAT? Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
October 8, 20222 yr Author I didn't know this existed, but it won't work as I need to be able to cancel the event and also get the amount of food and saturation
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