Posted August 27, 201312 yr I have an odd delema, I have a machine in the works, I have the input slot, if I put something in it, it apears in the first slot of my inventory(first hotbar space). Vise versa whatevers in my first inventory slot is whats in the containers slot. Heres my code. Tell me if you need anything else. Container: package codelyoko.Client; import codelyoko.Lyoko; import codelyoko.Items.ItemBottleUraniumHexaflouride; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerCentrifuge extends Container{ protected TileEntityCentrifuge tileEntity; public ContainerCentrifuge(InventoryPlayer invPlayer, TileEntityCentrifuge te) { tileEntity = te; this.addSlotToContainer(new SlotCentrifugeInput(this, invPlayer, 0, 58, 20)); bindPlayerInventory(invPlayer); } @Override public boolean canInteractWith(EntityPlayer entityplayer) { // TODO Auto-generated method stub return tileEntity.isUseableByPlayer(entityplayer); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); //null checks and checks if the item can be stacked (maxStackSize > 1) if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); //merges the item into player inventory since its in the tileEntity if (slot < 9) { if (!this.mergeItemStack(stackInSlot, 0, 35, true)) { return null; } } //places it into the tileEntity is possible since its in the player inventory else if (!this.mergeItemStack(stackInSlot, 0, 9, false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 71 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 129)); } } } TileEntity: package codelyoko.Client; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet; import net.minecraft.network.packet.Packet132TileEntityData; import net.minecraft.tileentity.TileEntity; import codelyoko.Items.ItemBottleUraniumHexaflouride; public class TileEntityCentrifuge extends TileEntity implements IInventory{ private ItemStack[] inv = new ItemStack[1]; @Override public boolean isUseableByPlayer(EntityPlayer player) { return worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this && player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64; } @Override public int getSizeInventory() { // TODO Auto-generated method stub return inv.length; } @Override public ItemStack getStackInSlot(int i) { // TODO Auto-generated method stub return inv[i]; } @Override public ItemStack decrStackSize(int slot, int amt) { ItemStack stack = getStackInSlot(slot); if (stack != null) { if (stack.stackSize <= amt) { setInventorySlotContents(slot, null); } else { stack = stack.splitStack(amt); if (stack.stackSize == 0) { setInventorySlotContents(slot, null); } } } return stack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = getStackInSlot(slot); if (stack != null) { setInventorySlotContents(slot, null); } return stack; } @Override public void setInventorySlotContents(int slot, ItemStack itemstack) { inv[slot] = itemstack; if(itemstack != null && itemstack.stackSize > getInventoryStackLimit()) { itemstack.stackSize = getInventoryStackLimit(); } } @Override public String getInvName() { // TODO Auto-generated method stub return null; } @Override public boolean isInvNameLocalized() { // TODO Auto-generated method stub return false; } @Override public int getInventoryStackLimit() { // TODO Auto-generated method stub return 64; } @Override public void openChest() { // TODO Auto-generated method stub } @Override public void closeChest() { // TODO Auto-generated method stub } @Override public boolean isItemValidForSlot(int slot, ItemStack itemstack) { return true; } @Override public Packet getDescriptionPacket() { NBTTagCompound tag = new NBTTagCompound(); this.writeToNBT(tag); return new Packet132TileEntityData(xCoord, yCoord, zCoord, 0, tag); } @Override public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) { NBTTagCompound tag = pkt.customParam1; this.readFromNBT(tag); } @Override public void readFromNBT(NBTTagCompound tagCompound) { NBTTagList tagList = tagCompound.getTagList("Inventory"); for (int i = 0; i < tagList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound) tagList.tagAt(i); byte slot = tag.getByte("Slot"); if (slot >= 0 && slot < inv.length) { inv[slot] = ItemStack.loadItemStackFromNBT(tag); } } } @Override public void writeToNBT(NBTTagCompound tagCompound) { NBTTagList itemList = new NBTTagList(); for (int i = 0; i < inv.length; i++) { ItemStack stack = inv[i]; if (stack != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) i); stack.writeToNBT(tag); itemList.appendTag(tag); } } tagCompound.setTag("Inventory", itemList); } } [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
August 28, 201312 yr yes, because that EXACTLY what you told the program to do this.addSlotToContainer(new SlotCentrifugeInput(this, invPlayer, 0, 58, 20)); this line translates to "yo mc, make me a new slot in this container, make it id 0 at position 58,20 and make it id 0 of the IInventory invPlayer" invPlayer is the inventory of the player... so yeah what youre coding and what is happenin make perfect sens how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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