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Quote

[16Oct2022 18:17:20.306] [Render thread/WARN] [net.minecraft.client.Minecraft/]: Failed to load datapacks, can't proceed with server load

java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Trying to access unbound value 'ResourceKey[minecraft:dimension / epics_mod:dread_world]' from registry Registry[ResourceKey[minecraft:root / minecraft:dimension] (Stable)]

This says the epics_mod:dread_world dimension isn't registered (properly). Contact the mod author.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

We have no psychic powers and so can't tell you how to fix what we can't see.

Other than you need to register that dimension properly (but I already told you that).

 

You can register a dimension either using json or using a DeferredRegister.

e.g. these are the vanilla dimensions: https://github.com/misode/mcmeta/tree/data/data/minecraft/dimension

although they are actually really registered in code by minecraft.

Or this is the twilight forest: https://github.com/TeamTwilight/twilightforest/blob/1.19.x/src/generated/resources/data/twilightforest/dimension/twilight_forest.json

 

Putting your code on github so we can see all the relevant context is the best way to get an answer.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Quote

Putting your code on github so we can see all the relevant context

You did not do this.

Justing posting the file by itself without showing how it is used is useless.

The issue is not with the contents of the file it is with minecraft not using/seeing it.

Probably because you have it in the wrong place or some other unshown issue.

 

Maybe somebody else wants to play "20 questions" to try to get all the relevant information from you?

I am sorry but I don't. This is why I (and probably others) originally ignored your question from Monday.

You can tell when something is going to be too much of a time sink.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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