zontreck Posted October 18, 2022 Share Posted October 18, 2022 I am trying to implement some code into my mod that sets a block, or rather, restores it, but no matter what i try the block still ends up spawning a FallingBlockEntity. How can I resolve this? level.setBlock(sb.getPos(), nState, Block.UPDATE_CLIENTS); The above is the current way in which I am going about this. Quote Link to comment Share on other sites More sharing options...
zontreck Posted October 18, 2022 Author Share Posted October 18, 2022 In a example where Y:0 is stone, Y:1 is air, and Y:2 is sand, i need that sand to be floating, if that is how it was when the code took a saved state of the block. If there is a simple flag I am overlooking, please point me in the right direction. I have tried inspecting the Level#setBlock code, tried reading the docs, but can't figure this out. Quote Link to comment Share on other sites More sharing options...
warjort Posted October 18, 2022 Share Posted October 18, 2022 I don't think you can? The relevant code is in FallingBlock.onPlace() called from LevelChunk.setBlockState() where it *unconditionally* schedules a block tick that checks if the block should fall. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
zontreck Posted October 18, 2022 Author Share Posted October 18, 2022 Is there perhaps a workaround? This is a bit inconvenient since my mod aims to roll back griefing, and part of that is to restore the area exactly as it was previously Quote Link to comment Share on other sites More sharing options...
warjort Posted October 18, 2022 Share Posted October 18, 2022 (edited) You can write your own method that only does the parts of ServerLevel.setBlock() and LevelChunk.setBlockState() that you want to perform. You will probably need to use access transformers to make certain fields and methods public so you can use them? https://forge.gemwire.uk/wiki/Access_Transformers Edited October 18, 2022 by warjort Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
zontreck Posted October 18, 2022 Author Share Posted October 18, 2022 I will look into that. Through various iterations and tests I did try implementing certain parts of the mentioned code. Maybe access transformers is what i needed. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.