Jump to content

Recommended Posts

Posted

As the title says, I would like to have a custom command give the player a signed book with some filled pages. I have the book being given to the player, with a title and author; however, I am having issues with how to add the pages. When I try to add a page, all I get is red text saying "* Invalid book tag *". Below is the code I have so far:

ItemStack stack = new ItemStack(Items.WRITTEN_BOOK);
stack.setTag(new CompoundTag());
stack.getTag().putString("author", "AOT Command");
stack.getTag().putString("title", "Registry Out");
stack.getTag().putString("pages", "testing");

player.drop(stack, false, false);

 

  • Like 1
Posted

"pages" is not a string, it is a ListTag (of StringTags)

See BookEditScreen.updateLocalCopy()

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
3 hours ago, warjort said:

"pages" is not a string, it is a ListTag (of StringTags)

See BookEditScreen.updateLocalCopy()

Ok, I followed the code from that class, and it does add text to the pages. However, it only adds the first string to each page.

My current code: 

// create the itemstack 
ItemStack stack = new ItemStack(Items.WRITTEN_BOOK);

// create the main NBT tag
stack.setTag(new CompoundTag());

// set the title and author
stack.getTag().putString("author", "AOT Command");
stack.getTag().putString("title", "Registry Out");

// list of pages
ListTag book_pages = new ListTag();
// list of strings (page text)
List<String> pages = Lists.newArrayList();

// fill the page strings with some basic text
for (int i = 0; i < 10; i++) pages.add("i = " + i);

// add the page string to the list tag
pages.stream().map(StringTag::valueOf).forEach(book_pages::add);

// add the list tag to the NBT to the itemstack
stack.addTagElement("pages",book_pages);

// drop finalized book to player
player.drop(stack, false, false);

 

Posted (edited)

The code I told you to look at isn't actually the complete code.

When the book gets to the server side it converts the Strings to Json, see ServerGamePacketListenerImpl.handleBookEdit()

It basically boils down to adding this additional code

 pages.stream()
.map(page -> Component.Serializer.toJson(Component.literal(page))) // HERE string -> json conversion
.map(StringTag::valueOf).forEach(book_pages::add);

But you might want to look at some of the other things it in that class, e.g. signbook() and the profanity filter?

 

If you have other issues, use NBTUtils.prettyPrint() to show the (S)NBT of your book tag and compare it with what is created by vanilla.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
4 hours ago, warjort said:
.map(page -> Component.Serializer.toJson(Component.literal(page))) // HERE string -> json conversion

Ok adding this does finally make it work. I now just have to add a loop that fits the strings to the max number of characters allowed per page, which should not be to hard. Thanks for the help.

  • 6 months later...
Posted (edited)
On 10/18/2022 at 11:58 PM, warjort said:

The code I told you to look at isn't actually the complete code.

When the book gets to the server side it converts the Strings to Json, see ServerGamePacketListenerImpl.handleBookEdit()

It basically boils down to adding this additional code

 pages.stream()
.map(page -> Component.Serializer.toJson(Component.literal(page))) // HERE string -> json conversion
.map(StringTag::valueOf).forEach(book_pages::add);

But you might want to look at some of the other things it in that class, e.g. signbook() and the profanity filter?

 

If you have other issues, use NBTUtils.prettyPrint() to show the (S)NBT of your book tag and compare it with what is created by vanilla. By the way, I can also give advice from me on one cool topic I found. I had to write a term paper on the humanities, I do not understand philosophy. That is why I was glad to find here www.essayshark.com  just wonderful experts on the subject. Because if you are interested you already know where to go, for example they are extremely helpful and did even better than what was expected by my supervisor.

Thank you for the full code at least.

Edited by Kalaza
  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.