Jump to content

1.19.2 Most efficient way to create ticking blockEntities


N3E0

Recommended Posts

Im using the getTickerHelper method to create blockentities right now but im wondering if there is a more efficient way to do it. Im looking at some mods’ code and am seeing a whole bunch of custom made interfaces but do t understand why. So if some people could give an example or point me in the right way id appreciate it.

Link to comment
Share on other sites

It's just an interface implement it how you like.

I think you will find a lot of mods were written a while ago, when handling a block entity's ticks required different code.

Instead of rewriting all their code, they probably just wrote some "glue code" that let them use the old code with the new way.

 

Personally I liked the old school way where the BlockEntity just implemented a tick() method.

You can see Immersive Engineering kind of emulating that here:

https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/main/java/blusunrize/immersiveengineering/common/blocks/ticking/IEServerTickableBE.java

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

The issue with the old school way was you get people referencing client classes in their BlockEntity for the client side ticks.

Which would then cause crashes on a dedicated server.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Thanks for the reply! I noticed the interfaces were for their mod but dont know where to start. I think i need more java knowledge to use the custom interfaces. Right now i do just use the tick() method but am worried about performance drops especially with large amounts of them. Would there be any intermediate alternatives or places you could point me to for more knowledge on how to do this?

 

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • when I just started up the game, I had this one splash on the menu. then I joined a world. I left. but when I exited the world to menu, it said the exact same splash it showed that I started up the game! 😠 and it won't change until I restart the whole game all over again. and I am using my custom splash texture pack, but it was not like that before even when I had it enabled. ugh! what even am I doing wrong? my whole game is ruined!! https://mclo.gs/LRDITtP
    • before I updated my pack I made for paintings++ mod, i noticed and saw that only modded paintings and vanilla ones move one block each time I re-enter my world! is there something wrong? what the hell is even going on? why is there a ghost living in my house?! the modded paintings even phase through blocks which is super weird!! help! here is my painting mod list: Paintings++ Dark paintings Macaw's paintings Joy of painting Immersive paintings My custom paintings++ resource pack
    • Error: java.lang.NullPointerException: Cannot invoke "me.codexadrian.tempad.TempadClientConfig.renderBlur()" because the return value of "me.codexadrian.tempad.TempadClient.getClientConfig()" is null I keep having this error while trying to launch a modpack through the forge modloader, any suggestions? https://docs.google.com/document/d/1CRKUoSiu2e_mDvDTVYpIA5wqD3w-BsCycxBu1_vQ4OA/edit?usp=sharing Crash Report ^^^^
    • I'm trying to start a server with the latest installer, but running the run.bat file doesn't generate new files. It shows the following in the cmd prompt.
    • One of my players is suddenly unable to join a locally hosted MC Eternal server. We have been playing on this server for about 2-3 weeks now. I have tried erasing his player files and his reputation file, and now it just coughs up this and kicks him out: [User Authenticator #5/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:25:36] [User Authenticator #4/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:29:35] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 575849ms behind, skipping 11516 tick(s) [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@4a6c63f1[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@241ea89e]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@6ab6c661[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@7f19aae3]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected It just says "connection timed out" on his end. Any ideas?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.