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Featured Replies

Posted

I want to add just text to my Screen class. How can I do this?

Edited by YooHoo

  • YooHoo changed the title to How do I add plain text (so a plain text label) to my Screen class?

There are many ways.

For a simple example look at AbstractContainerScreen.renderLabels() used by AbstractContainerScreen.render().

For other examples just search for the usages of Screen.font

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

Thank you! How do I get the center of the screen so I can position the UI right?

int centerX = this.width / 2;
int centerY = this.height / 2;

Where "this" is the screen.

You need to learn how to do your own research instead of asking trivial questions like this and wasting people's time.

There must be a hundred examples of centering and left/right adjusting in the vanilla codebase.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

Ok, I will. But, one last thing...

    public TestScreen() {
        super(Component.nullToEmpty("Title for what, though?"));
    }

    PoseStack poseStack = new PoseStack();

    void renderLabel(int screenX, int screenY, String label) {
        this.font.draw(poseStack, label, screenX, screenY, 4210752);
    }

    @Override
    protected void init() {
        renderLabel(100, 100, "Hello, world!");
        super.init();
    }

That is my Screen code ^

@SubscribeEvent @OnlyIn(Dist.CLIENT)
public static void onClientChat(ClientChatEvent event) {
    OpenMessage.LOGGER.info(event.getMessage());
    if(event.getMessage().equals("tap")) {
        Minecraft.getInstance().setScreen(new TestScreen());
    }
}

This is what initiates it ^

 

But, when I say 'tap' in chat (placeholder for now), it doesn't show anything. Why?

 

I think it might be the PoseStack

Edited by YooHoo

You need to override the render() method. That is what does the drawing.

You don't do rendering in the screen initialisation.

Look at the vanilla code and try to understand how it works.

e.g. yours sounds similar to the ErrorScreen?.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author

Haha! Basically copying and pasting the code from ErrorScreen gave me results! The chat event seemed to not trigger it so I set up keybinding! Thank you!

Edited by YooHoo

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