MKr4zy Posted October 29, 2022 Share Posted October 29, 2022 Hi Everybody, I craeted my own Modpack, and I've been able to fix most problems, beside this one and another one. Some placed blocks turn into other blocks, until i interact with them. then they turn normal. Incase of the advanced Connectors: (first picture) if you place another one next to a "fixed" one. both break again. Heres my modlist: https://github.com/MKr4zy/Admate/blob/Dev1.18.2/modlist.html I dont know how to figure out what causes this. Quote Link to comment Share on other sites More sharing options...
warjort Posted October 29, 2022 Share Posted October 29, 2022 If you want help you need to show the debug.log maybe there is an error that explains why there is a problem? The modlist you show doesn't even contain version numbers. But you should really contact the mod author. There is nothing we can do to fix mods, only point you at which mod is causing problems. You seem to already know that? Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
MKr4zy Posted October 29, 2022 Author Share Posted October 29, 2022 Theres absolutely nothing in debug.log that has anything to do with this... No Error Message, no nothing. Another thing I found out, this happens only on Servers. And it happens with multiple Mods, its not only one Mod that's the Problem. For Example, Minecolonies (Construction Tape); XNet (Connector). And it took a little while for me to figure out, how I could share a good version of the Modlist. https://pastebin.com/UdDiY54q @warjort You said, I should conact the Mod author. So should I contact both Xnet and Minecolonies? Because it's obviously not them causing the Problem. Quote Link to comment Share on other sites More sharing options...
warjort Posted October 29, 2022 Share Posted October 29, 2022 Did you check the debug.log on both the client and server? I don't know how you expect me to help if I can't see the logs to look for potential problems. If you are confident it's not the mods whose blocks you are having problems with, I don't know. Maybe you've installed a mod that has like 100 downloads and was never properly tested outside of singleplayer? The mods with alpha or beta in the name would be my first candidates. I don't see an obvious problem in the mod list, like using a mod that's meant for minecraft 1.19. Quote And it took a little while for me to figure out, how I could share a good version of the Modlist. The debug log lists the found mods at the start. You could have killed 2 birds with 1 stone. 🙂 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
MKr4zy Posted October 29, 2022 Author Share Posted October 29, 2022 Yea, I checked both debug logs. But Since I'm by no way an expert or have much experience, heres both logs. https://gist.github.com/MKr4zy/7514528cff9918fad07cb84924e70be6 (client) https://gist.github.com/MKr4zy/e0ee4609ffcb1e95c7dfa998e7f4fe54 (server) I've also tried to remove rubidium and rubidiumExtra, bot to no avail. By the way, this is my first real modpack that I work on. So incase you see any big mistakes, feel free to let me know, since I'd love to learn. Quote Link to comment Share on other sites More sharing options...
warjort Posted October 29, 2022 Share Posted October 29, 2022 Quote [29Oct2022 17:44:21.252] [Server thread/ERROR] [net.minecraft.network.protocol.PacketUtils/]: Failed to handle packet net.minecraft.network.protocol.game.ServerboundCustomPayloadPacket@25b66bff, suppressing error java.lang.IllegalArgumentException: Cannot get property DirectionProperty{name=facing, clazz=class net.minecraft.core.Direction, values=[north, south, west, east]} as it does not exist in Block{xnet:connector} at net.minecraft.world.level.block.state.StateHolder.m_61143_(StateHolder.java:98) ~[server-1.18.2-20220404.173914-srg.jar%23426!/:?] at vazkii.quark.content.tweaks.module.DoubleDoorOpeningModule.openDoor(DoubleDoorOpeningModule.java:50) ~[Quark-3.2-358.jar%23316!/:3.2-358] at vazkii.quark.base.network.message.DoubleDoorMessage.lambda$receive$0(DoubleDoorMessage.java:31) ~[Quark-3.2-358.jar%23316!/:3.2-358] at net.minecraftforge.network.NetworkEvent$Context.enqueueWork(NetworkEvent.java:213) ~[forge-1.18.2-40.1.84-universal.jar%23431!/:?] at vazkii.quark.base.network.message.DoubleDoorMessage.receive(DoubleDoorMessage.java:31) ~[Quark-3.2-358.jar%23316!/:3.2-358] at vazkii.arl.network.NetworkHandler.lambda$register$2(NetworkHandler.java:64) ~[AutoRegLib-1.7-53.jar%2368!/:1.7-53] Looks like a conflict between quark and xnet. It says it is ignoring the problem, but you should check with the mod authors to see if this is your issue. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
MKr4zy Posted October 29, 2022 Author Share Posted October 29, 2022 I removed Quark from the Modpack and the Server, Problem still remains... sadly. Quote Link to comment Share on other sites More sharing options...
MKr4zy Posted October 31, 2022 Author Share Posted October 31, 2022 Downgrading Minecolonies to the Version 1048-BETA seems to have fixed that Problem. The Problem with XNet is still remaining though. Another mod that Seems to have the same Problem here is Flux Networks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.