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Posted

Hi everyone!
I have block entity that implements WorldlyContainer.
And I have a BlockEntityRenderer that draws the contained objects.

In all methods where the content is changed, I update the client with 

level.sendBlockUpdated (worldPosition, state, state, Block.UPDATE_CLIENTS)

 

The methods in question are

public void setItem (int index, ItemStack it)

and

public ItemStack removeItem (int index, int amount)

 

And everything seems to work very well!!!

But when I put a hopper under my block entity, a mess happens!
The removeItem and setItem methods are called over and over to try to fill the hopper and the messages between the server and the client are wasted.
Is there a way to prevent it?
How can I do?
Thank you all!

Edited by Zacomat
typing error

https://forge.gemwire.uk/wiki/Capabilities#IItemHandler (for NOT using WorldlyContainer)

https://forge.gemwire.uk/wiki/Capabilities/Attaching#Persisting_LevelChunk_and_BlockEntity_capabilities (for marking a block entity changed when its inventory actually changes)

https://forge.gemwire.uk/wiki/Block_Entities (block entities in general)

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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