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Block side turns black if side faces solid block


LordFetzi

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Hey just as written in the title my custom block side turns black if a solid block is facing that side.
I have already tried everything concerning the blockmodel.json.
I have set the ambientocclusion to false, shade to false and render_type also to cutout, but nothing seems to work.

If anything else is needed to help me with my problem don't bother to ask me for more information.

The blockmodel ingame:

Spoiler

R9yUbsu.pngkeE4KkH.png


Here is the blockmodel.json file:

Spoiler
{
	"credit": "Made by LordFetzi with Blockbench",
	"ambientocclusion": false,
	"textures": {
		"2": "fetzisasiandeco:blocks/sand",
		"particle": "fetzisasiandeco:blocks/sand"
	},
	"elements": [
		{
			"from": [0.001, 0, 0.001],
			"to": [15.999, 16, 15.999],
			"rotation": {"angle": 0, "axis": "y", "origin": [8, 8, 8]},
			"faces": {
				"north": {"uv": [0, 0, 16, 16], "texture": "#2"},
				"east": {"uv": [0, 0, 16, 16], "texture": "#2"},
				"south": {"uv": [0, 0, 16, 16], "texture": "#2"},
				"west": {"uv": [0, 0, 16, 16], "texture": "#2"},
				"up": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#2"},
				"down": {"uv": [0, 0, 16, 16], "rotation": 180, "texture": "#2"}
			}
		},
		{
			"from": [0.5, 16, 0.001],
			"to": [1.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [14.5, 0, 15.5, 0.5], "texture": "#2"},
				"east": {"uv": [14.5, 16, 15, 0], "rotation": 270, "texture": "#2"},
				"south": {"uv": [15.5, 0.5, 14.5, 0], "texture": "#2"},
				"west": {"uv": [15, 16, 15.5, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [15.5, 0, 14.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		},
		{
			"from": [2.5, 16, 0.001],
			"to": [3.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [12.5, 0, 13.5, 0.5], "texture": "#2"},
				"east": {"uv": [12.5, 16, 13, 0], "rotation": 270, "texture": "#2"},
				"south": {"uv": [13.5, 0.5, 12.5, 0], "texture": "#2"},
				"west": {"uv": [13.5, 16, 13, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [13.5, 0, 12.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		},
		{
			"from": [4.5, 16, 0.001],
			"to": [5.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [10.5, 0, 11.5, 0.5], "texture": "#2"},
				"east": {"uv": [10.5, 16, 11, 0], "rotation": 90, "texture": "#2"},
				"south": {"uv": [11.5, 0.5, 10.5, 0], "texture": "#2"},
				"west": {"uv": [11, 16, 11.5, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [11.5, 0, 10.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		},
		{
			"from": [6.5, 16, 0.001],
			"to": [7.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [8.5, 0, 9.5, 0.5], "texture": "#2"},
				"east": {"uv": [8.5, 16, 9, 0], "rotation": 90, "texture": "#2"},
				"south": {"uv": [9.5, 0.5, 8.5, 0], "texture": "#2"},
				"west": {"uv": [9, 16, 9.5, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [9.5, 0, 8.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		},
		{
			"from": [8.5, 16, 0.001],
			"to": [9.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [6.5, 0, 7.5, 0.5], "texture": "#2"},
				"east": {"uv": [6.5, 0, 7, 16], "rotation": 90, "texture": "#2"},
				"south": {"uv": [7.5, 0.5, 6.5, 0], "texture": "#2"},
				"west": {"uv": [7, 16, 7.5, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [7.5, 0, 6.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		},
		{
			"from": [10.5, 16, 0.001],
			"to": [11.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [4.5, 0, 5.5, 0.5], "texture": "#2"},
				"east": {"uv": [4.5, 0, 5, 16], "rotation": 90, "texture": "#2"},
				"south": {"uv": [5.5, 0.5, 4.5, 0], "texture": "#2"},
				"west": {"uv": [5, 16, 5.5, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [5.5, 0, 4.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		},
		{
			"from": [12.5, 16, 0.001],
			"to": [13.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [2.5, 0, 3.5, 0.5], "texture": "#2"},
				"east": {"uv": [2.5, 0, 3, 16], "rotation": 90, "texture": "#2"},
				"south": {"uv": [3.5, 0.5, 2.5, 0], "texture": "#2"},
				"west": {"uv": [3, 16, 3.5, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [3.5, 0, 2.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		},
		{
			"from": [14.5, 16, 0.001],
			"to": [15.5, 16.5, 15.999],
			"faces": {
				"north": {"uv": [0.5, 0, 1.5, 0.5], "texture": "#2"},
				"east": {"uv": [0.5, 0, 1, 16], "rotation": 90, "texture": "#2"},
				"south": {"uv": [1.5, 0.5, 0.5, 0], "texture": "#2"},
				"west": {"uv": [1, 16, 1.5, 0], "rotation": 90, "texture": "#2"},
				"up": {"uv": [1.5, 0, 0.5, 16], "texture": "#2"},
				"down": {"uv": [0, 0, 1, 16], "texture": "#2"}
			}
		}
	],
	"display": {
		"thirdperson_righthand": {
			"rotation": [75, 45, 0],
			"translation": [0, 2.5, 0],
			"scale": [0.375, 0.375, 0.375]
		},
		"thirdperson_lefthand": {
			"rotation": [75, 45, 0],
			"translation": [0, 2.5, 0],
			"scale": [0.375, 0.375, 0.375]
		},
		"firstperson_righthand": {
			"rotation": [0, 45, 0],
			"scale": [0.4, 0.4, 0.4]
		},
		"firstperson_lefthand": {
			"rotation": [0, 225, 0],
			"scale": [0.4, 0.4, 0.4]
		},
		"ground": {
			"translation": [0, 3, 0],
			"scale": [0.25, 0.25, 0.25]
		},
		"gui": {
			"rotation": [30, 225, 0],
			"scale": [0.625, 0.625, 0.625]
		},
		"fixed": {
			"scale": [0.5, 0.5, 0.5]
		}
	},
	"groups": [
		{
			"name": "VoxelShapes",
			"origin": [0, 0, 0],
			"color": 0,
			"children": [0, 1, 2, 3, 4, 5, 6, 7, 8]
		}
	]
}

 

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I don't know about the model you are using, but for the vanilla models this is function of the shapes defined in your block class (not just the model).

If you have a full face in your shapes it will stop light entering the block to internal faces.

 

Here's a thread where I try to explain it from my limited understanding. I am far from an expert on minecraft's lighting code. 🙂 

https://forums.minecraftforge.net/topic/115059-1191-unable-to-create-a-non-opaque-block/

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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