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Posted (edited)

Hello I'm having problems with three generations on the 1.19.2. Basically the tree has the proper blockstates and look when it is growth from sapling but when it comes to worldgen it have the shape and look like standard oak tree and all of them looks the same. Here is what im talking about:

 

This is how the tree should looks like and how it looks when it is growth from sapling:

kvkGrx3.png

Uf2HINt.png

 

And this is how it looks like in worldgen:

sdNbDig.png

 

It used to work in 1.18.2 but after I updated to 1.19.2 it started to behave like this.

Here is my tree classes: https://github.com/Maciej916/Industrial-Reborn/tree/1.19/src/main/java/com/maciej916/indreb/common/world/feature/tree

And the configured futures and placed futures: https://github.com/Maciej916/Industrial-Reborn/blob/1.19/src/main/java/com/maciej916/indreb/common/world/feature/ModConfiguredFeatures.java https://github.com/Maciej916/Industrial-Reborn/blob/1.19/src/main/java/com/maciej916/indreb/common/world/feature/ModPlacedFeatures.java

And biome modifiers: https://github.com/Maciej916/Industrial-Reborn/tree/1.19/src/main/resources/data/indreb/forge/biome_modifier

 

Can someone help me with that I probably missed something.

Edited by Maciej916
Posted

I don't know much about trees, but I had a quick look at your links.

I noticed you have.

https://github.com/Maciej916/Industrial-Reborn/blob/260eec5ce4635c982c77eb34a5c155e62367d0af/src/main/resources/data/indreb/forge/biome_modifier/add_rubber_tree_rich.json#L3

There is no #minecraft:swamp biome tag. There is a normal biome (remove the #) or a #forge:is_swamp biome tag.

I couldn't see anything else obviously wrong.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
3 hours ago, warjort said:

I don't know much about trees, but I had a quick look at your links.

I noticed you have.

https://github.com/Maciej916/Industrial-Reborn/blob/260eec5ce4635c982c77eb34a5c155e62367d0af/src/main/resources/data/indreb/forge/biome_modifier/add_rubber_tree_rich.json#L3

There is no #minecraft:swamp biome tag. There is a normal biome (remove the #) or a #forge:is_swamp biome tag.

I couldn't see anything else obviously wrong.

Thank you, I will update the tag but the issue i have is still valid.

Btw is there list of available tags in documentation?

Posted (edited)

For Tags, just look at the source code, e.g. vanilla's BiomeTags or forge's Tags.Biomes

The default contents are in the datagen classes BiomeTagsProvider and ForgeBiomesTagProvider

 

For your issue, I don't know.

If it were me, I would copy the TreeFeature class and register my own Feature. Then use that in my ConfiguredFeature(s).

That way I could debug it (break points or logging) without vanilla tree generation making a lot of noise.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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